Beads - A memory upgrade for your coding agent
lnwjud — local AI-agent runtime & MCP gateway
Agent Skills that turn novels into source-grounded, fully playable games for Claude Code, Codex, and Kimi Code(K3).
AAI Gateway — Install MCP servers and skills once, share across all your AI agents. One-time setup, 90% less context overhead. The unified gateway for AI agent tooling.
An agent skill for evidence-based mouse sensitivity tuning, cross-game conversion, and gameplay review. Works with Codex, Claude Code, and Agent Skills hosts.
A blazing fast AI Gateway with integrated guardrails. Route to 1,600+ LLMs, 50+ AI Guardrails with 1 fast & friendly API.
Agent skill from Y Build for turning AI images and videos into playable game art assets
A universal scaffold for AI-assisted game development. 42 agents, 51 commands, 86 skills. Multi-engine (Unity, Unreal, Godot, HTML). Multi-harness (Claude Code, Codex, Cursor, OpenCode, Kiro).
73 game-dev skills for AI coding agents — Godot, Unity, Unreal, Phaser, PixiJS, three.js, Bevy, pygame, LÖVE, Roblox. Portable SKILL.md Agent Skills (the format Anthropic launched as Claude Skills), with a router that loads the right skill for your engine and task. Runs in Claude Code, Cursor, Kiro, Codex, Copilot, Gemini CLI and more.
open source grok bot. gawk bots automate your menial work via AI models and build you microapps to manage the outcome, so that you have a false sense of control.
The easiest way to use Claude Code with any LLM. Install the app, pick your provider, done.

Isometric games made easy — an agentic game kit. 12 agent skills over 9 zero-dependency TypeScript packages. Type one sentence, get a playable game.
Turns AI coding tools into reliable software delivery systems. Drop a .gaai/ folder into any project — Discovery defines what to build, Delivery executes autonomously until criteria pass. Works with Claude Code, Codex CLI, Gemini CLI, Cursor, and more. No SDK. No package. Markdown + YAML + bash.
Unofficial API for Yahoo Finance with CLI, MCP and Agent Skill
Loop until it's better — drop-in agentic loops (autoresearch, scientific writing, data analysis, code/SQL/prompt optimization, red-teaming) as open-standard Agent Skills. Verification-gated; native on Claude Code, portable across Codex, Cursor & other Skills hosts.
Agent SKILL for Obsidian.md plugin development

Autonomous game development for Godot, Bevy, and Babylon.js with Claude Code and Codex
Building blocks for frontier OpenAI agents in Rust. Nanocodex empowers you with Codex-level performance anywhere.
Generate clean 2D game sprites & animation atlases — component-row pipeline: state rows, alpha cleanup, frame extraction, runtime atlases. Codex/Claude skill.

The harness layer for Claude Code — a reference implementation of harness engineering with hook-enforced dual review, state-machine gates that survive context compaction, and fail-closed safety where it counts. Quality gates that AI can't skip.
Unity MCP Server — 268 tools for AI-assisted game development. Connect Claude, Cursor, or any MCP client to Unity Editor & Unity Hub. Scene management, GameObjects, components, builds, profiling, Shader Graph, Amplify, terrain, physics, NavMesh, animation, MPPM multiplayer & more. Free & open source by AnkleBreaker Studio.
Open-source native iPhone/iPad client for OpenAI Codex CLI and Claude Code — review diffs, approve actions, steer sessions, and manage Git remotely.
Paused Codex App auth-split proxy experiment; future work would need a Responses-to-Chat-Completions adapter.
Fable-style spec + evidence gate for Claude Code + Codex. Makes Opus/Codex work under Fable-like discipline: blocks every edit until a deterministic spec passes, and there is no "done" without live acceptance evidence. Spec-first, verification-gated, forbidden-paths enforced.