lnwjud — local AI-agent runtime & MCP gateway
Agent skills for implementing Malaysia payment gateway integrations.
An agent skill for evidence-based mouse sensitivity tuning, cross-game conversion, and gameplay review. Works with Codex, Claude Code, and Agent Skills hosts.
Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.
A universal scaffold for AI-assisted game development. 42 agents, 51 commands, 86 skills. Multi-engine (Unity, Unreal, Godot, HTML). Multi-harness (Claude Code, Codex, Cursor, OpenCode, Kiro).
A plugin-based gateway that orchestrates other MCPs and allows developers to build upon it enterprise-grade agents.

Game Boy / Game Boy Color / Super Game Boy emulator, debugger and embedded MCP server for macOS, Windows, Linux, BSD and RetroArch.
Turns AI coding tools into reliable software delivery systems. Drop a .gaai/ folder into any project — Discovery defines what to build, Delivery executes autonomously until criteria pass. Works with Claude Code, Codex CLI, Gemini CLI, Cursor, and more. No SDK. No package. Markdown + YAML + bash.
Agentic game development taken to the next level: plan, build and test across major engines with any coding agent🤖

Next Generation Agentic Proxy for AI Agents and MCP servers
Agent SKILL for Obsidian.md plugin development

Autonomous game development for Godot, Bevy, and Babylon.js with Claude Code and Codex
Building blocks for frontier OpenAI agents in Rust. Nanocodex empowers you with Codex-level performance anywhere.
Generate clean 2D game sprites & animation atlases — component-row pipeline: state rows, alpha cleanup, frame extraction, runtime atlases. Codex/Claude skill.
Portable AI agent orchestration with mechanical protocol enforcement. 186 agents, zero runtime dependencies.

The harness layer for Claude Code — a reference implementation of harness engineering with hook-enforced dual review, state-machine gates that survive context compaction, and fail-closed safety where it counts. Quality gates that AI can't skip.
All-round bug bounty skill for Claude Code parallelized agents for smart contract audits (EVM, Move, Solana, TRON), web/API security, and submission-ready reports for HackerOne, Bugcrowd, Intigriti & Immunefi.
Unity MCP Server — 268 tools for AI-assisted game development. Connect Claude, Cursor, or any MCP client to Unity Editor & Unity Hub. Scene management, GameObjects, components, builds, profiling, Shader Graph, Amplify, terrain, physics, NavMesh, animation, MPPM multiplayer & more. Free & open source by AnkleBreaker Studio.
Paused Codex App auth-split proxy experiment; future work would need a Responses-to-Chat-Completions adapter.
Fable-style spec + evidence gate for Claude Code + Codex. Makes Opus/Codex work under Fable-like discipline: blocks every edit until a deterministic spec passes, and there is no "done" without live acceptance evidence. Spec-first, verification-gated, forbidden-paths enforced.

Sega Master System / Game Gear / SG-1000 emulator, debugger and embedded MCP server for macOS, Windows, Linux, BSD and RetroArch.
Give your AI assistant eyes and hands in the Godot editor: scene editing, input injection, deterministic playtesting, and live game state for agents
Make AI coding agents architecture-aware: baseline-first, evidence-verified, drift-checked, and safe across long tasks.
CLI tool for controlling Unity Editor via command line - Play Mode, console logs, tests, scenes, GameObjects and more