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@drhelius/Gearboy

MCP server and agent skills for Gearboy

Gearboy is a cross-platform Game Boy emulator with built-in tooling for AI-assisted debugging. The MCP server exposes execution control, memory inspection, breakpoints, disassembly, hardware status, and rewind, and the repo also includes reusable agent skills for debugging and romhacking.

1,199 stars164 forksC++Updated 8d ago
Who it's for

Builders who want an agent to debug Game Boy games, inspect emulator memory, or patch ROMs.

What it delivers

You can have an agent control the emulator and inspect game state instead of switching between manual debugging tools.

What it does

Embedded MCP server

Provides STDIO and HTTP transport so agents can connect to the emulator for debugging tasks.

Execution control tools

Lets an agent pause, step, run, and rewind while inspecting what the game is doing.

Memory and hardware inspection

Exposes memory, breakpoints, disassembly, and hardware status through the MCP interface.

Agent skills

Includes `gearboy-debugging` and `gearboy-romhacking` skills for common emulator workflows.

Cross-platform emulator support

Runs on Windows, macOS, Linux, BSD, and through RetroArch/libretro builds.

How to get it

  1. 1Run these commands to generate a Mac app bundle
    brew install sdl3
    cd platforms/macos
    make dist
  2. 2If you are using Ubuntu 25.04 or later, you can install SDL3 directly. Use the following…
    sudo apt install build-essential libsdl3-dev
    cd platforms/linux
    make
  3. 3Fedora
    sudo dnf install @development-tools gcc-c++ SDL3-devel
    cd platforms/linux
    make
  4. 4Arch Linux
    sudo pacman -S base-devel sdl3
    cd platforms/linux
    make
  5. 5FreeBSD
    su root -c "pkg install -y git gmake pkgconf sdl3"
    cd platforms/bsd
    USE_CLANG=1 gmake
  6. 6NetBSD
    su root -c "pkgin install gmake pkgconf SDL3"
    cd platforms/bsd
    gmake

README

Gearboy

GitHub Workflow Status GitHub Releases) commits) GitHub contributors GitHub Sponsors License Twitter Follow

Gearboy is an accurate, cross-platform Game Boy / Game Boy Color / Super Game Boy emulator written in C++ that runs on Windows, macOS, Linux, BSD and RetroArch, with an embedded MCP server for AI debugging and development.

This is an open source project with its ongoing development made possible thanks to the support by these awesome backers. If you find it useful, please consider sponsoring.

Don't hesitate to report bugs or ask for new features by opening an issue.

Downloads

PlatformArchitectureDownload Link
WindowsDesktop x64Gearboy-3.8.15-desktop-windows-x64.zip
Desktop ARM64Gearboy-3.8.15-desktop-windows-arm64.zip
macOSHomebrewbrew install --cask drhelius/geardome/gearboy
Desktop Apple SiliconGearboy-3.8.15-desktop-macos-arm64.zip
Desktop IntelGearboy-3.8.15-desktop-macos-intel.zip
LinuxUbuntu PPAdrhelius/ppa-geardome
Fedora RPMdrhelius/rpm-geardome
Desktop Ubuntu 24.04 x64Gearboy-3.8.15-desktop-ubuntu24.04-x64.zip
Desktop Ubuntu 22.04 x64Gearboy-3.8.15-desktop-ubuntu22.04-x64.zip
Desktop Ubuntu 24.04 ARM64Gearboy-3.8.15-desktop-ubuntu24.04-arm64.zip
MCPBAll platformsMCP Readme
RetroArchAll platformsLibretro core documentation
Dev BuildsAll platformsGitHub Actions

Notes:

Features

  • Supported cartridges: ROM, ROM + RAM, MBC1, MBC2, MBC3, MBC5, MBC6, MBC7, HuC-1, HuC-3, MMM01, Pocket Camera, TAMA5, MBC1M, Wisdom Tree, M161, Sachen MMC1, Sachen MMC2 and PKJD.
  • Game Boy Color support.
  • Super Game Boy support.
  • Local two-instance Game Boy link cable support on desktop platforms and libretro core.
  • LCD screen ghosting effect as seen in the original Game Boy.
  • LCD dot matrix effects.
  • Battery powered RAM save support.
  • Save states with preview and rewind support.
  • Run-ahead support to reduce input latency.
  • Compressed ROM support (ZIP).
  • Bootrom (BIOS) support.
  • Game Genie and GameShark cheat support.
  • VGM recorder.
  • Supported platforms (standalone): Windows, Linux, BSD and macOS.
  • Supported platforms (libretro): Windows, Linux, macOS, Raspberry Pi, Android, iOS, tvOS, webOS, PlayStation Vita, PlayStation 3, Nintendo 3DS, Nintendo GameCube, Nintendo Wii, Nintendo WiiU, Nintendo Switch, Emscripten, Classic Mini systems (NES, SNES, C64, ...), OpenDingux, RetroFW and QNX.
  • Full debugger with just-in-time disassembler, CPU breakpoints, memory access breakpoints, code navigation (goto address, JP JR and CALL double clicking), debug symbols, automatic labels, memory editor, trace logger, IO inspector and VRAM viewer including tiles, sprites, backgrounds and palettes.
  • MCP server for AI-assisted debugging with GitHub Copilot, Claude, Codex and similar, exposing tools for execution control, memory inspection, hardware status, rewind and more.
  • Windows, Linux and macOS Portable Mode.
  • Programmable Shader Chain.
  • ROM loading from the command line by adding the ROM path as an argument.
  • ROM loading using drag & drop.
  • Support for modern game controllers through gamecontrollerdb.txt file located in the same directory as the application binary.

Tips

Basic Usage

  • Boot ROM: Gearboy can run with or without a Boot ROM. You can optionally load a Boot ROM and enable it.
  • Mouse Cursor: Automatically hides when hovering over the main output window or when Main Menu is disabled.
  • Portable Mode: Run with --portable, or create an empty file named portable.ini in the same directory as the application binary. On macOS, place the file next to the .app bundle.
  • Link Cable: Open Link Cable menu in two desktop instances, select the same session, and connect both, or start each process with --link-cable-join N. Independent instances should use separate application copies or --portable data directories so configuration, saves, and single-instance handling do not conflict.

Debugging Features

  • Docking Windows: In debug mode, you can dock windows together by pressing SHIFT and dragging a window onto another.
  • Multi-viewport: In Windows or macOS, you can enable "multi-viewport" in the debug menu. You must restart the emulator for the change to take effect. Once enabled, you can drag debugger windows outside the main window.
  • Single Instance: You can enable "Single Instance" in the Emulator menu. When enabled, opening a ROM while another instance is running will send the ROM to the running instance instead of starting a new one.
  • Debug Symbols: The emulator automatically tries to load a symbol file when loading a ROM (.sym, .noi). For example, for path_to_rom_file.gb it tries to load path_to_rom_file.sym. You can also load a symbol file using the GUI or the CLI. It supports RGBDS, GBDK-2020, WLA-DX, no$gmb, SDCC/NoICE (.noi), EQU and generic file formats.

Command Line Usage

gearboy [options] [rom_file] [symbol_file]

Arguments:
  [rom_file]                  ROM file: accepts ROMs (.gb, .dmg, .gbc, .cgb, .sgb) or ZIP (.zip)
  [symbol_file]               Optional symbol file for debugging

Options:
  -f, --fullscreen            Start in fullscreen mode
  -w, --windowed              Start in windowed mode with menu visible
      --mcp-stdio             Auto-start MCP server with stdio transport
      --mcp-http              Auto-start MCP server with HTTP transport
      --mcp-router            Enable compact MCP tool routing
      --mcp-http-address A    HTTP bind address (default: 127.0.0.1)
      --mcp-http-port N       HTTP port for MCP server (default: 7777)
      --link-cable-join N     Join local link cable session 1-255
      --headless              Run without GUI (requires MCP or link cable)
      --portable              Store configuration and user data beside the application
  -v, --version               Display version information
  -h, --help                  Display this help message

MCP Server

Gearboy includes a Model Context Protocol (MCP) server that enables AI-assisted debugging through AI agents like GitHub Copilot, Claude, Codex and similar. The server provides tools for execution control, memory inspection, breakpoints, disassembly, hardware status, and more. STDIO and HTTP transports are supported, with STDIO preferred.

For complete setup instructions and tool documentation, see MCP_README.md.

Agent Skills

Gearboy provides Agent Skills that teach AI assistants how to effectively use the emulator for specific tasks:

  • gearboy-debugging — Game debugging, code tracing, breakpoint management, hardware inspection, and reverse engineering.
  • gearboy-romhacking — Cheat creation, memory searching, ROM data modification, text translation, and game patching.

Install with npx skills add drhelius/gearboy. See the skills README for details.

Build Instructions

Windows

  • Install Microsoft Visual Studio Community 2026 or later.
  • Download the latest SDL3 VC development libraries from SDL3 Releases (the file named SDL3-devel-x.y.z-VC.zip).
  • Extract the archive and rename the resulting folder (e.g. SDL3-x.y.z) to SDL3.
  • Place the SDL3 folder inside platforms/windows/dependencies/ so that the include path is platforms/windows/dependencies/SDL3/include/SDL3/.
  • Open the Gearboy Visual Studio solution platforms/windows/Gearboy.sln and build.

macOS

  • Install Xcode and run xcode-select --install in the terminal for the compiler to be available on the command line.
  • Run these commands to generate a Mac app bundle:
brew install sdl3
cd platforms/macos
make dist

Linux

  • Ubuntu / Debian / Raspberry Pi (Raspbian):

If you are using Ubuntu 25.04 or later, you can install SDL3 directly. Use the following commands to build:

sudo apt install build-essential libsdl3-dev
cd platforms/linux
make

For older Ubuntu versions (22.04, 24.04), you need to build SDL3 from source first. Use the following commands to build both SDL3 and Gearboy:

sudo apt install build-essential cmake git curl jq pkg-config \
  libx11-dev libxext-dev libxrandr-dev libxcursor-dev libxfixes-dev \
  libxi-dev libxss-dev libxkbcommon-dev libwayland-dev libdecor-0-dev \
  libdrm-dev libgbm-dev libgl1-mesa-dev libegl1-mesa-dev libdbus-1-dev libudev-dev libxtst-dev
SDL3_TAG=$(curl -s https://api.github.com/repos/libsdl-org/SDL/releases/latest | jq -r '.tag_name')
git clone --depth 1 --branch "$SDL3_TAG" https://github.com/libsdl-org/SDL.git /tmp/SDL3
cmake -S /tmp/SDL3 -B /tmp/SDL3/build -DCMAKE_INSTALL_PREFIX=/usr -DSDL_TESTS=OFF -DSDL_EXAMPLES=OFF
cmake --build /tmp/SDL3/build -j$(nproc)
sudo cmake --install /tmp/SDL3/build
cd platforms/linux
make
  • Fedora:
sudo dnf install @development-tools gcc-c++ SDL3-devel
cd platforms/linux
make
  • Arch Linux:
sudo pacman -S base-devel sdl3
cd platforms/linux
make

BSD

  • FreeBSD:
su root -c "pkg install -y git gmake pkgconf sdl3"
cd platforms/bsd
USE_CLANG=1 gmake
  • NetBSD:
su root -c "pkgin install gmake pkgconf SDL3"
cd platforms/bsd
gmake
  • OpenBSD
doas pkg_add gmake sdl3
cd platforms/bsd
LDFLAGS=-L/usr/X11R6/lib/ USE_CLANG=1 gmake

Libretro

  • Ubuntu / Debian / Raspberry Pi (Raspbian):
sudo apt install build-essential
cd platforms/libretro
make
  • Fedora:
sudo dnf install @development-tools gcc-c++
cd platforms/libretro
make

Screenshots

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Contributors

Thank you to all the people who have already contributed to Gearboy!

Contributors

License

Gearboy is licensed under the GNU General Public License v3.0 License, see LICENSE for more information.

Files in the repo

Repository payload15 top-level entries
  • .devcontainer
  • .github
  • .vscode
  • platforms
  • skills
  • src
  • tests
  • .gitattributes
  • .gitignore
  • .gitlab-ci.yml
  • backers.md
  • IOS_README.md
  • LICENSE
  • MCP_README.md
  • README.md

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