A universal scaffold for AI-assisted game development. 42 agents, 51 commands, 86 skills. Multi-engine (Unity, Unreal, Godot, HTML). Multi-harness (Claude Code, Codex, Cursor, OpenCode, Kiro).
Claude Code skill for s&box game development. Schema-verified API reference, 10 runnable examples, zero Unity hallucinations
🎮 34 production-grade Claude Code skills for indie game development — studio agents, workflow skills, engine specialists, genre packs, and CI validation. From concept to launch.
Agentic game development taken to the next level: plan, build and test across major engines with any coding agent🤖

Autonomous game development for Godot, Bevy, and Babylon.js with Claude Code and Codex
Give your AI coding agent a Roblox brain. Skill collection for Roblox Studio game development.
Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.
MCP server for full Godot 4.x engine control: 157 tools for AI-driven game development (GDScript and C#/.NET). Tested with Godot 4.7.
73 game-dev skills for AI coding agents — Godot, Unity, Unreal, Phaser, PixiJS, three.js, Bevy, pygame, LÖVE, Roblox. Portable SKILL.md Agent Skills (the format Anthropic launched as Claude Skills), with a router that loads the right skill for your engine and task. Runs in Claude Code, Cursor, Kiro, Codex, Copilot, Gemini CLI and more.
Godot-MCP — Model Context Protocol (MCP) integration for the Godot Engine. AI tools for the Godot Editor in C#, with cloud connection to ai-game.dev. Apache-2.0.
Unity MCP Server — 268 tools for AI-assisted game development. Connect Claude, Cursor, or any MCP client to Unity Editor & Unity Hub. Scene management, GameObjects, components, builds, profiling, Shader Graph, Amplify, terrain, physics, NavMesh, animation, MPPM multiplayer & more. Free & open source by AnkleBreaker Studio.
Unreal Engine Vibe Coding tool
A public OpenClaw and ClawHub-ready bundle of game design skills for emotional direction, feature workflows, audits, FTUE, pitch decks, prototyping, and red-team design review.
Agent Skills that turn novels into source-grounded, fully playable games for Claude Code, Codex, and Kimi Code(K3).
Claude Code CLI integration for Unreal Engine 5.7 - Get AI coding assistance with built-in UE5.7 documentation context directly in the editor.
MCP for Unreal Engine 5

Public repository for Advanced Unity MCP by Code Maestro (www.code-maestro.com).
Complete Unreal Engine development toolkit exposed as MCP tools.
Agent Skill: turn AI-generated video into 2D game sprite sheets (the Mortal Kombat method, with MiniMax H3 as the actor)
Model Context Protocol (MCP) plugin to connect with Unity Editor — designed for Cursor, Claude Code, Codex, Windsurf and other IDEs
Generate clean 2D game sprites & animation atlases — component-row pipeline: state rows, alpha cleanup, frame extraction, runtime atlases. Codex/Claude skill.
94 specialist Blender skills for Cursor, Claude Code, Kiro & Codex -> MCP-powered production pipeline from blockout to engine export.
Give your AI assistant eyes and hands in the Godot editor: scene editing, input injection, deterministic playtesting, and live game state for agents

Instant, accurate Unreal Engine API lookups instead of expensive source file reads, saving your agent tokens, context, and hallucinations.