An agentic skills framework & software development methodology that works.
Blender skills pack for Cursor, Claude Code, and Codex
This repo packages 94 Blender-focused skills that route agent work through modeling, materials, rigging, optimization, and export pipelines. It is built to run with Blender MCP, so the agent can execute directly in Blender rather than only describing steps. The repo also ships editor-specific skill paths and MCP config for Cursor and Claude Code.
Builders who want Cursor, Claude Code, Codex, or Kiro to handle Blender tasks through reusable production skills.
You can turn a general agent into a Blender workflow partner that plans, builds, validates, and exports assets more consistently.
What it does
Orchestrated Blender workflows
The `blender-director` skill routes requests into a chain of specialist skills for assets, environments, characters, and references.
Specialist skill library
The pack covers modeling, production, technical art, pipeline, styles, moods, genres, and export targets.
Blender MCP execution
Skills are designed to run through Blender MCP so the agent can act in Blender instead of narrating UI steps.
Editor-specific setup
It includes `.cursor/skills/`, `.cursor/mcp.json`, `.mcp.json`, and Claude Code plugin files for different agents.
Reference and pipeline docs
Guides like `SKILLS_GUIDE.md`, `QUICKSTART.md`, and `docs/BLENDER_MCP_SETUP.md` explain setup, routing, and workflows.
How to get it
- 1Claude Code
git clone https://github.com/arjun988/blender-skills.git cp -r blender-skills/.claude/skills /path/to/your/project/.claude/skills/
- 2Cursor (Windows)
git clone https://github.com/arjun988/blender-skills.git Copy-Item -Recurse -Force "blender-skills\.claude\skills\*" ".cursor\skills\"
- 3Kiro
# Copy skill folders into your Kiro skills directory, then restart Kiro cp -r blender-skills/.claude/skills/* /path/to/kiro/skills/
- 4Codex
# Mount or copy skills into your Codex skills path cp -r blender-skills/.claude/skills/* /path/to/codex/skills/ # or: ln -s /path/to/blender-skills/.claude/skills /path/to/codex/skills/blender-skills
- 5Attach a photo or concept art and the agent matches it
"Match this reference — industrial spaceship, analyze first then build in Blender" → blender-director → reference-image-match → Camera match → Geometry tiers → Materials → Lighting → Screenshot comparison loop
README

Blender Skills
94 Specialized Skills for Blender Artists. Transform Cursor, Claude Code, Kiro, and Codex into your Senior Technical Art team — not a tutorial bot.
Quick Start
Marketplace listing is currently under review by Anthropic. Install directly from GitHub in the meantime.
Works with Cursor, Claude Code, Kiro, and Codex — same skill pack, Blender MCP execution.
Claude Code
git clone https://github.com/arjun988/blender-skills.git
cp -r blender-skills/.claude/skills /path/to/your/project/.claude/skills/
Cursor (Windows)
git clone https://github.com/arjun988/blender-skills.git
Copy-Item -Recurse -Force "blender-skills\.claude\skills\*" ".cursor\skills\"
Kiro
# Copy skill folders into your Kiro skills directory, then restart Kiro
cp -r blender-skills/.claude/skills/* /path/to/kiro/skills/
Codex
# Mount or copy skills into your Codex skills path
cp -r blender-skills/.claude/skills/* /path/to/codex/skills/
# or: ln -s /path/to/blender-skills/.claude/skills /path/to/codex/skills/blender-skills
For all installation methods and first steps, see the Quick Start Guide.
Full documentation: blender-skills.vercel.app
Skills (94)
94 specialized skills across modeling, production, technical, pipeline, art styles, horror packs, worlds, moods, and gameplay genre direction.
See Skills Guide for the full list, subtype coverage map, decision trees, and workflow combinations.
Usage Patterns
Orchestrated Execution
The blender-director skill analyzes your request and routes automatically:
# Hard Surface Asset
"Build a game-ready sci-fi rifle for Unreal Engine, 3k tris, realistic PBR"
→ blender-director → hard-surface → uv-workflow → materials → asset-optimization → export-pipeline
# Environment
"Create a modular horror corridor kit — narrow, flickering fluorescent, Silent Hill feel"
→ blender-director → horror-style → environment-artist → lighting → export-pipeline
# Character
"Retopologize this creature sculpt for game animation, 15k triangle budget"
→ blender-director → retopology → uv-workflow → texture-workflow → rigging
Reference Image Matching
Attach a photo or concept art and the agent matches it:
"Match this reference — industrial spaceship, analyze first then build in Blender"
→ blender-director → reference-image-match
→ Camera match → Geometry tiers → Materials → Lighting → Screenshot comparison loop
Skill Categories
| Category | Skills |
|---|---|
| Orchestration | blender-director |
| Modeling | blender-modeler, hard-surface, prop-artist, vehicle-artist, environment-artist, vegetation-artist, character-artist, creature-artist, character-archetypes |
| Production | sculpting, retopology, uv-workflow, materials, texture-workflow, hair-groom, cloth-sim, lookdev |
| Technical | geometry-nodes, lighting, camera-cinematography, rendering, compositing, animation, rigging, vfx-fx, physics-sim |
| Pipeline | procedural-modeling, scene-assembly, set-dressing, asset-optimization, lod-pipeline, collision-proxy, export-pipeline, unity-export, unreal-export, godot-export, qa-review, archviz |
| Core styles | horror-style, psx-horror-style, lowpoly-style, anime-style, voxel-style, isometric-style, stylized-style, realistic-style |
| Extended styles | cartoon, comic-book, manga, pixel-art, hand-painted, painterly, stop-motion-craft, chibi, noir, minimalist, vector, retro-8bit, retro-16bit, hd-2d, frutiger-aero |
| Horror packs | cosmic-eldritch, body-horror, analog-found-footage, liminal-space, folk-horror, mascot-puppet, dream-weirdcore, indie-horror-aesthetics |
| Worlds / moods | fantasy-worlds, sci-fi-punk-worlds, historical-worlds, apocalypse-worlds, biome-worlds, cozy-wholesome, dark-gritty, dream-surreal, neon-retrofuturism, brutalist |
| Genre direction | action-combat, shooter, rpg, survival, stealth, puzzle-platformer, metroidvania-roguelike, soulslike, strategy-sim, racing-sports, narrative-vn, card-party-idle, open-world-sandbox |
| Eras | visual-console-eras |
Full paths and workflows: SKILLS_GUIDE.md.
Blender MCP
Every skill executes directly in Blender via MCP — no UI walkthroughs, no manual steps.
Blender (running) ← BlenderMCP addon ← Cursor / Claude Code / Kiro / Codex
Setup in 4 steps:
- Install uv
- Install the BlenderMCP addon in Blender
- Blender sidebar
N→ BlenderMCP → Connect to Claude - Restart your agent — Cursor ships
.cursor/mcp.json; Claude Code uses.mcp.json
Full guide: docs/BLENDER_MCP_SETUP.md
| Config / Path | Client |
|---|---|
.cursor/mcp.json + .cursor/skills/ | Cursor |
.mcp.json + .claude/skills/ | Claude Code |
| Kiro skills dir + Blender MCP | Kiro |
| Codex skills path + Blender MCP | Codex |
Workflow Pipelines
Hero Hard Surface Prop
blender-director → hard-surface → uv-workflow → materials → asset-optimization → export-pipeline
Game Character
blender-director → character-artist → sculpting → retopology
→ uv-workflow → texture-workflow → rigging → animation → export-pipeline
Horror Environment
blender-director → horror-style → environment-artist → lighting
→ lowpoly-style → asset-optimization → export-pipeline
Modular Kit
blender-director → environment-artist → geometry-nodes
→ uv-workflow → texture-workflow → asset-optimization → export-pipeline
Reference Image Match
blender-director → reference-image-match.md
→ Reference Analysis → Camera match → Geometry tiers
→ Materials → Lighting → Screenshot compare loop
→ visual-match-checklist → validation-checklist
Philosophy
Every skill in this pack:
- Thinks before acting — Plans the full pipeline before touching Blender
- Executes via MCP — Uses Blender MCP tools when connected, never narrates UI steps
- Matches references — Analyzes photo first, camera-matches, screenshot-compares in a loop
- Follows production standards — Naming conventions, polycount budgets, game-ready output
- Validates before export — Asset optimization and checklist gate on every delivery
Project Structure
.claude-plugin/ # Claude Code plugin manifest
.claude/skills/ # 94 skills + 175+ reference files
├── blender-director/
├── hard-surface/
├── prop-artist/
├── genre-shooter/
├── sci-fi-punk-worlds/
├── ... (89 more skills)
└── references/ # Asset pipeline, naming, MCP tools, checklists
.cursor/skills/ # Synced mirror for Cursor
.cursor/mcp.json # Blender MCP config (Cursor)
.mcp.json # Blender MCP config (Claude Code)
site/ # Website (blender-skills.vercel.app)
docs/
└── BLENDER_MCP_SETUP.md
Documentation
| Doc | Purpose |
|---|---|
| QUICKSTART.md | Installation and first steps |
| SKILLS_GUIDE.md | Skill index, decision trees, workflows |
| docs/BLENDER_MCP_SETUP.md | Blender MCP connection guide |
| CONTRIBUTING.md | How to add skills and contribute |
| CHANGELOG.md | Version history |
| .claude/skills/references/ | Shared pipeline standards |
Contributing
See CONTRIBUTING.md for guidelines on adding skills, writing references, and submitting pull requests.
Changelog
See CHANGELOG.md for full version history and release notes.
License
MIT License — See LICENSE for details.
Support
- Website: blender-skills.vercel.app
- Issues: GitHub Issues
- Discussions: GitHub Discussions
- Repository: github.com/arjun988/blender-skills
Built for Cursor, Claude Code, Kiro & Codex | Blender MCP | 94 Skills | 175+ Reference Files
Inspired by jeffallan/claude-skills
Files in the repo
- .claude
- .claude-plugin
- .cursor
- assets
- docs
- site
- .gitignore
- .mcp.json
- CHANGELOG.md
- CLAUDE.md
- CONTRIBUTING.md
- LICENSE
- QUICKSTART.md
- README.md
- ROADMAP.md
- SKILLS_GUIDE.md
- version.json
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