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@AlterLab-IEU/AlterLab_GameForge

Claude Code skills pack for game development

AlterLab GameForge is a set of 34 Claude Code skills for indie game work. It gives you studio roles, workflow prompts, engine-specific guidance, genre reference packs, and project files that shape how Claude helps from concept through launch.

35 stars2 forksShellUpdated 5mo ago
Who it's for

Builders who use Claude Code to create and ship indie games.

What it delivers

You can keep your game work organized around reusable roles, workflows, and engine-specific guidance instead of starting from scratch each time.

What it does

Studio agent skills

11 role skills cover creative direction, production, design, narrative, art, audio, QA, UX, economy, and accessibility.

Workflow skills

20 workflow skills handle brainstorming, design review, code review, sprint planning, playtesting, balance checks, launch, retrospectives, localization, analytics, and more.

Engine specialists

Three engine-focused skills cover Godot 4, Unity 6, and Unreal Engine 5 with platform-specific patterns.

Genre packs

Roguelike and narrative packs add genre-specific design patterns, balance frameworks, and prompts for the other skills to use.

Hooks and validation

Session hooks and `scripts/validate.sh` add checks around setup, commits, session start and stop, and instruction validation.

Starter configs

`starters/` includes base Claude config plus Godot, Unity, and Unreal starter files you can copy into a game project.

How to get it

  1. 1Run
    # 1. Install GameForge into Claude Code
    claude install github:AlterLab-IEU/AlterLab_GameForge
    
    # 2. Start your first game project
    claude> /game-start
    
    # 3. You now have a GDD skeleton, tech stack recommendation, and milestone plan.
  2. 2Run
    1. Go to claude.ai → Projects → Create Project
    2. Upload SKILL.md files from your category folder into the project's Knowledge section
    3. Start chatting — Claude now has your skills loaded

README

AlterLab GameForge

Skills Categories Claude AI MIT License


Stars Forks Issues PRs Welcome v2.0.0 Awesome


📢 Featured in awesome-claude-skills (5.7k ⭐)



🎮 34 production-grade Claude AI skills for indie game development

From concept to launch — studio agents, dev workflows, engine specialists, and genre packs in one toolkit.

Studio Agents · Dev Workflows · Engine Specialists · Genre Packs · CI Validation · and more

Explore Skills » · Quick Start · Category Overview · Contributing · Report Bug



Built by AlterLab Creative Technologies Laboratory



Not tied to any specific engine — these skills work for Godot, Unity, Unreal, and more.


🎯

Plug & Play

Drop a .md skill file into
Claude Projects or Claude Code
and get instant expertise

🎮

Studio Team

11 autonomous agents form
a virtual game studio —
from producer to QA lead

🔬

Real Frameworks

Built on actual game design
methods — MDA, Flow Theory,
SDT, Bartle's Player Types

🎯

Engine-Aware

Deep specialists for Godot,
Unity, and Unreal with
platform-specific patterns


📋 Table of Contents

Click to expand / collapse

🎯 What Is This?

A comprehensive suite of 34 production-grade Claude AI skills for indie game developers — organized into 3 categories covering the full game development lifecycle from concept to launch.

Each skill transforms Claude into a domain-specific game dev expert with real design frameworks, structured output templates, and production-grade workflows.

[!TIP] How it works: Each skill is a structured .md prompt file. Drop it into a Claude Project or Claude Code, and Claude instantly becomes your game dev expert — with real industry frameworks, professional output templates, and deep domain knowledge.


✨ Key Features

FeatureDescription
🎮Studio Agents11 autonomous agents form a virtual game studio — Creative Director, Producer, Designer, QA Lead, and more
🔄Workflow Skills20 structured dev processes — from brainstorming to launch, sprints to post-mortems
🎯Engine SpecialistsDeep expertise for Godot 4, Unity 6, and Unreal Engine 5 with platform-specific patterns
📦Genre PacksRoguelike and Narrative genre packs with design patterns, balance frameworks, and reference games
CI Validated486 automated checks via validate.sh + GitHub Actions pipeline
🔄MCP Integrations34 verified MCP servers — engine MCPs, asset pipelines, project management tools

🗂️ Category Overview

CategorySkillsFocus Areas
🎬Studio Agents11Creative Director, Technical Director, Producer, Game Designer, Narrative Director, Art Director, Audio Director, QA Lead, UX Designer, Economy Designer, Accessibility Specialist
🔧Workflow Skills20Game Start, Brainstorm, Design Review, Code Review, Sprint Plan, Prototype, Playtest, Balance Check, Launch, Team Orchestrator, and 10 more
🎯Engine Specialists3Godot 4 (GDScript/C#), Unity 6 (C#/ECS), Unreal Engine 5 (C++/Blueprint)

🚀 Quick Start

Option 1 — Claude Code CLI (Recommended)

# 1. Install GameForge into Claude Code
claude install github:AlterLab-IEU/AlterLab_GameForge

# 2. Start your first game project
claude> /game-start

# 3. You now have a GDD skeleton, tech stack recommendation, and milestone plan.

Option 2 — Claude Projects

1. Go to claude.ai → Projects → Create Project
2. Upload SKILL.md files from your category folder into the project's Knowledge section
3. Start chatting — Claude now has your skills loaded

Option 3 — Pick Individual Skills

Browse the skills/ folder and download only the ones you need. Every skill is a standalone .md file.



🆕 What's New in v2.0.0

ChangeDetails
🔧3 new workflow skillsGame Jam Mode (48-72h compressed workflows), CI Pipeline (engine-specific CI/CD with Steam/itch.io deployment), GDD Author (guided section-by-section authoring)
🎯Engine deepeningNetworking, animation, VFX, AI, and material system sections added to all 3 engine specialists
📦2 genre packsRoguelike (888 lines) and Narrative (943 lines) — design patterns, balance frameworks, and ideation prompts grounded in shipped games
CI validation486 automated checks via validate.sh + GitHub Actions pipeline
📊Quality rubric5-dimension scoring system (Trigger/Depth/Consistency/Usefulness/Voice) with 8+ minimum bar
📖AI-native gamedev guideHonest assessment of AI tools for game development — what ships today vs what's hype


🧭 Where Do I Start?

Not sure which skill to use? Pick your situation:

Your situationRun thisWhat happens
"I have nothing — just a vague idea"/game-startBootstraps a GDD skeleton, picks your tech stack, builds a milestone plan
"I have a concept and want to explore it"/game-brainstormStructured ideation with diverge/converge phases, concept scoring, market validation
"I have code but no docs"/game-reverse-documentGenerates design documentation from your existing codebase
"I need to plan my next sprint"/game-sprint-planTask breakdown, dependency mapping, risk flags, velocity estimation
"I'm preparing to launch"/game-launchStore page prep, release checklist, patch cadence, community management plan
"I need my code reviewed"/game-code-reviewArchitecture review, performance audit, engine best practices
"I want to check my game's balance"/game-balance-checkStatistical validation — Monte Carlo, distribution analysis, EV calculations

For full workflow walkthroughs, see docs/workflow-examples.md.



📚 All 34 Skills

🎬 Studio Agents — Your Virtual Game Studio Team (11 Skills)

Click to expand full studio agents list
#SkillWhat It Does
1Creative DirectorDefines and guards creative vision, design pillars, and tonal identity
2Technical DirectorArchitects engine setup, performance budgets, and tool pipelines
3ProducerManages scope, schedule, milestones, risk, and cross-team coordination
4Game DesignerDesigns core mechanics, progression systems, economy, and balance tuning
5Narrative DirectorCrafts story architecture, dialogue systems, lore bibles, and branching narratives
6Art DirectorEstablishes visual style, asset pipelines, UI art direction, and style guides
7Audio DirectorDesigns music direction, SFX libraries, adaptive audio, and mixing strategies
8QA LeadBuilds test plans, bug taxonomies, regression suites, and quality gates
9UX DesignerDesigns onboarding flows, accessibility, HUD, and usability testing
10Economy DesignerDesigns virtual economies — currency flows, sink/source modeling, monetization ethics
11Accessibility SpecialistDrives inclusive design — motor, visual, auditory, cognitive accommodations, EAA compliance

🔧 Workflow Skills — Structured Dev Processes (20 Skills)

Click to expand full workflow skills list
#SkillWhat It Does
1Game StartBootstraps a new project — GDD skeleton, tech stack, milestone plan
2BrainstormStructured ideation with diverge/converge, concept scoring, market validation
3Design ReviewReviews a GDD for completeness, consistency, and feasibility
4Code ReviewReviews game code for architecture, performance, and engine best practices
5Sprint PlanPlans a dev sprint with tasks, dependencies, and risk flags
6PrototypeGuides rapid prototyping — scope the core loop, build minimal playable, evaluate
7PlaytestStructures playtest sessions — goals, metrics, observer guides, feedback synthesis
8Balance CheckAnalyzes game balance with Monte Carlo, distribution analysis, EV calculations
9LaunchPrepares release and post-launch ops — store pages, patch cadence, community
10Team OrchestratorCoordinates multiple agents with spawn recipes for complex tasks
11Scope CheckEvaluates scope against timeline, team size, and budget
12RetrospectiveRuns GDC-format post-mortems with kill list review
13Reverse DocumentGenerates design docs from existing game code
14Localization ManagerManages translation pipelines, string extraction, cultural adaptation
15Analytics SetupIntegrates telemetry, defines KPIs, builds dashboards, privacy-first
16Post-MortemStructured post-mortem pulling git history, milestone data, lessons learned
17Market ResearchCompetitive landscape, market sizing, audience profiling, positioning strategy
18Game Jam ModeCompressed 48-72 hour workflows — theme interpretation, scope ruthlessness, 6-phase jam pipeline
19CI PipelineCI/CD for game builds — engine-specific pipelines, Steam/itch.io deployment, GitHub Actions templates
20GDD AuthorGuided section-by-section GDD authoring — pillar validation, scope tiers, MDA integration

🎯 Engine Specialists — Deep Expertise for Your Engine (3 Skills)

Click to expand full engine specialists list
#SkillWhat It Does
1Godot SpecialistGDScript/C# patterns, scene tree architecture, signal design, Godot 4 best practices
2Unity SpecialistC# patterns, ECS vs. MonoBehaviour, asset bundles, Unity-specific optimization
3Unreal SpecialistC++/Blueprint patterns, Gameplay Ability System, Niagara, Unreal pipelines


⚙️ How Skills Work

Each .md skill file follows a consistent structure:

| name          | description                         |
|---------------|-------------------------------------|
| skill-name    | When to activate this skill...      |

# Skill Title

You are **RoleName**, a [role description]...

## Your Identity & Memory
## Your Core Mission
## Frameworks & Methods
## Output Templates
## Quality Standards

[!NOTE] Pro tip: Combine multiple skills in one Claude Project for a multi-expert team. For example, load Game Designer + Balance Check + Economy Designer for a complete game balance workflow.


💡 Usage Examples

Skills activate automatically based on user intent:

You say...Skill activated
"Help me start a new roguelike project"game-start
"Design the core combat loop for my action RPG"game-designer
"Write a branching dialogue system for my visual novel"game-narrative-director
"Review my GDD for scope issues"game-design-review + game-scope-check
"Set up my Godot 4 project with proper scene architecture"game-godot-specialist
"Plan my next two-week sprint"game-sprint-plan
"Prepare my Steam store page for launch"game-launch
"Run a structured playtest for my prototype"game-playtest
"Audit my game's economy balance"game-balance-check + game-economy-designer
"Generate design docs from my existing codebase"game-reverse-document
"Set up analytics and KPIs for my game"game-analytics-setup
"Localize my game for the Japanese market"game-localization-manager
"Analyze the competitive landscape for cozy farm sims"game-market-research
"Run a post-mortem on this milestone"game-postmortem
"I'm doing a 48-hour game jam this weekend"game-jam-mode
"Set up CI/CD for my Godot project"game-ci-pipeline
"Help me write my GDD section by section"game-gdd-author

For complete end-to-end walkthroughs, see docs/workflow-examples.md. For common questions, see docs/FAQ.md.



🛠️ Setting Up Your Game Project

GameForge skills work out of the box for general questions. But to get engine-aware, project-specific guidance, copy a starter config into your game project.

# Copy the base config into your game project
cp starters/claude-config/CLAUDE.md /path/to/your-game/CLAUDE.md
mkdir -p /path/to/your-game/.claude
cp starters/claude-config/settings.json /path/to/your-game/.claude/settings.json

# Add your engine's config (pick one)
cat starters/godot/CLAUDE.md >> /path/to/your-game/CLAUDE.md    # Godot
cat starters/unity/CLAUDE.md >> /path/to/your-game/CLAUDE.md    # Unity
cat starters/unreal/CLAUDE.md >> /path/to/your-game/CLAUDE.md   # Unreal

Fill in the [BRACKETED PLACEHOLDERS] with your game's details — project name, genre, one-liner description. Everything else works out of the box.

Full setup instructions: starters/README.md



🏗️ Architecture

graph TD
    A["🧭 CLAUDE.md<br/><i>Routing & Config</i>"] --> B["🎬 Agents<br/><b>11 skills</b>"]
    A --> C["🔧 Workflows<br/><b>20 skills</b>"]
    A --> D["🎯 Engine Specialists<br/><b>3 skills</b>"]
    
    B --> E["📚 Shared Docs<br/><i>15 reference documents</i>"]
    C --> E
    D --> E
    
    E --> F["⚡ Hooks<br/><b>11</b>"]
    E --> G["📄 Templates<br/><b>20</b>"]
    E --> H["🚀 Starters<br/><b>3</b>"]
    E --> I["🎲 Genre Packs<br/><b>2</b>"]

    style A fill:#6366f1,stroke:#4f46e5,color:#fff
    style B fill:#3b82f6,stroke:#2563eb,color:#fff
    style C fill:#0d9488,stroke:#0f766e,color:#fff
    style D fill:#e11d48,stroke:#be123c,color:#fff
    style E fill:#8b5cf6,stroke:#7c3aed,color:#fff
    style F fill:#f59e0b,stroke:#d97706,color:#fff
    style G fill:#f59e0b,stroke:#d97706,color:#fff
    style H fill:#f59e0b,stroke:#d97706,color:#fff
    style I fill:#f59e0b,stroke:#d97706,color:#fff

📦 Genre Packs

Genre packs are in-repo reference material that enrich existing skills with genre-specific design patterns, balance frameworks, and ideation prompts. They are not standalone skills — they are consumed by game-brainstorm, game-designer, game-balance-check, and game-gdd-author when a genre is specified.

PackLinesWhat It Covers
Roguelike888Permadeath, run structure, proc-gen, meta-progression, synergy systems, Monte Carlo validation, 6+ reference games
Narrative943Branching architecture, choice design, dialogue systems, consequence modeling, environmental storytelling, 10+ reference games

Want to contribute a genre pack? See the genre pack contribution guide and format spec.



🗂️ Project Structure

AlterLab_GameForge/
├── 📁 skills/
│   ├── 🎬 agents/              # 11 studio agent skills
│   ├── 🔧 workflows/           # 20 workflow skills
│   └── 🎯 engine-specialists/  # 3 engine-specific skills
├── 📁 genre-packs/             # Genre-specific reference material
│   ├── 🎲 roguelike/           # Permadeath, proc-gen, synergy systems
│   └── 📖 narrative/           # Branching, dialogue, consequence modeling
├── 📁 docs/                    # 15 shared knowledge base documents
├── 📁 hooks/                   # 11 session lifecycle hooks
├── 📁 templates/               # 20 starter templates for game dev artifacts
├── 📁 starters/                # Engine-specific project configs
│   ├── claude-config/          # Base config (all engines)
│   ├── godot/                  # Godot 4.x conventions
│   ├── unity/                  # Unity 6.x conventions
│   └── unreal/                 # Unreal Engine 5.x conventions
├── 📁 scripts/                 # Validation scripts (validate.sh)
├── 📁 .github/workflows/       # CI validation pipeline
├── 📄 CLAUDE.md                # Project-level Claude config & routing
├── 📄 marketplace.json         # Plugin manifest for Claude Code
└── 📄 package.json             # Project metadata

🔌 MCP Integrations

GameForge skills integrate with 34 verified MCP servers for game development — engine MCPs (Godot, Unity, Unreal), asset pipelines (Figma, ElevenLabs), project management (GitHub, Notion), and more.

Seven skills have built-in MCP sections: Producer, Code Review, QA Lead, Designer, Art Director, UX Designer, and Audio Director.

Full catalog and setup guides: docs/mcp-integrations.md



🔗 Sister Projects

🤝 Contributing

We welcome contributions! See CONTRIBUTING.md for guidelines.

Quick ways to contribute:

  • 🛠️ Improve an existing skill with better frameworks or templates
  • ✨ Create a new skill following the architecture
  • 🐛 Report issues or suggest improvements
  • 📚 Add examples or use cases to documentation
git checkout -b improve/game-designer
# Edit skills/agents/game-designer/SKILL.md
git commit -m "improve: game-designer -- better economy balance models"
git push origin improve/game-designer

Full guide: CONTRIBUTING.md | Format reference: CLAUDE.md


📜 License

This project is licensed under the MIT License.

MIT License — Copyright (c) 2026 AlterLab Creative Technologies Laboratory

🙏 Credits

Built with ❤️ by AlterLab Creative Technologies Laboratory



34 skills · 3 categories · 2 genre packs · 1 prompt away from expert-level game development




If you find this project useful, please consider giving it a ⭐
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Files in the repo

Repository payload18 top-level entries
  • .github
  • docs
  • genre-packs
  • hooks
  • scripts
  • skills
  • starters
  • templates
  • .gitignore
  • CLAUDE.md
  • CODE_OF_CONDUCT.md
  • CONTRIBUTING.md
  • LICENSE
  • marketplace.json
  • package.json
  • README.md
  • ROADMAP.md
  • SECURITY.md

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