An agentic skills framework & software development methodology that works.
Claude Code skills pack for game development
AlterLab GameForge is a set of 34 Claude Code skills for indie game work. It gives you studio roles, workflow prompts, engine-specific guidance, genre reference packs, and project files that shape how Claude helps from concept through launch.
Builders who use Claude Code to create and ship indie games.
You can keep your game work organized around reusable roles, workflows, and engine-specific guidance instead of starting from scratch each time.
What it does
Studio agent skills
11 role skills cover creative direction, production, design, narrative, art, audio, QA, UX, economy, and accessibility.
Workflow skills
20 workflow skills handle brainstorming, design review, code review, sprint planning, playtesting, balance checks, launch, retrospectives, localization, analytics, and more.
Engine specialists
Three engine-focused skills cover Godot 4, Unity 6, and Unreal Engine 5 with platform-specific patterns.
Genre packs
Roguelike and narrative packs add genre-specific design patterns, balance frameworks, and prompts for the other skills to use.
Hooks and validation
Session hooks and `scripts/validate.sh` add checks around setup, commits, session start and stop, and instruction validation.
Starter configs
`starters/` includes base Claude config plus Godot, Unity, and Unreal starter files you can copy into a game project.
How to get it
- 1Run
# 1. Install GameForge into Claude Code claude install github:AlterLab-IEU/AlterLab_GameForge # 2. Start your first game project claude> /game-start # 3. You now have a GDD skeleton, tech stack recommendation, and milestone plan.
- 2Run
1. Go to claude.ai → Projects → Create Project 2. Upload SKILL.md files from your category folder into the project's Knowledge section 3. Start chatting — Claude now has your skills loaded
README
📢 Featured in awesome-claude-skills (5.7k ⭐)
🎮 34 production-grade Claude AI skills for indie game development
From concept to launch — studio agents, dev workflows, engine specialists, and genre packs in one toolkit.
Studio Agents · Dev Workflows · Engine Specialists · Genre Packs · CI Validation · and more
Explore Skills » · Quick Start · Category Overview · Contributing · Report Bug
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Built by AlterLab Creative Technologies Laboratory Not tied to any specific engine — these skills work for Godot, Unity, Unreal, and more. |
🎯Plug & PlayDrop a |
🎮Studio Team11 autonomous agents form |
🔬Real FrameworksBuilt on actual game design |
🎯Engine-AwareDeep specialists for Godot, |
📋 Table of Contents
Click to expand / collapse
🎯 What Is This?
A comprehensive suite of 34 production-grade Claude AI skills for indie game developers — organized into 3 categories covering the full game development lifecycle from concept to launch.
Each skill transforms Claude into a domain-specific game dev expert with real design frameworks, structured output templates, and production-grade workflows.
[!TIP] How it works: Each skill is a structured
.mdprompt file. Drop it into a Claude Project or Claude Code, and Claude instantly becomes your game dev expert — with real industry frameworks, professional output templates, and deep domain knowledge.
✨ Key Features
| Feature | Description | |
|---|---|---|
| 🎮 | Studio Agents | 11 autonomous agents form a virtual game studio — Creative Director, Producer, Designer, QA Lead, and more |
| 🔄 | Workflow Skills | 20 structured dev processes — from brainstorming to launch, sprints to post-mortems |
| 🎯 | Engine Specialists | Deep expertise for Godot 4, Unity 6, and Unreal Engine 5 with platform-specific patterns |
| 📦 | Genre Packs | Roguelike and Narrative genre packs with design patterns, balance frameworks, and reference games |
| ✅ | CI Validated | 486 automated checks via validate.sh + GitHub Actions pipeline |
| 🔄 | MCP Integrations | 34 verified MCP servers — engine MCPs, asset pipelines, project management tools |
🗂️ Category Overview
| Category | Skills | Focus Areas | |
|---|---|---|---|
| 🎬 | Studio Agents | 11 | Creative Director, Technical Director, Producer, Game Designer, Narrative Director, Art Director, Audio Director, QA Lead, UX Designer, Economy Designer, Accessibility Specialist |
| 🔧 | Workflow Skills | 20 | Game Start, Brainstorm, Design Review, Code Review, Sprint Plan, Prototype, Playtest, Balance Check, Launch, Team Orchestrator, and 10 more |
| 🎯 | Engine Specialists | 3 | Godot 4 (GDScript/C#), Unity 6 (C#/ECS), Unreal Engine 5 (C++/Blueprint) |
🚀 Quick Start
Option 1 — Claude Code CLI (Recommended)
# 1. Install GameForge into Claude Code
claude install github:AlterLab-IEU/AlterLab_GameForge
# 2. Start your first game project
claude> /game-start
# 3. You now have a GDD skeleton, tech stack recommendation, and milestone plan.
Option 2 — Claude Projects
1. Go to claude.ai → Projects → Create Project
2. Upload SKILL.md files from your category folder into the project's Knowledge section
3. Start chatting — Claude now has your skills loaded
Option 3 — Pick Individual Skills
Browse the
skills/folder and download only the ones you need. Every skill is a standalone.mdfile.
🆕 What's New in v2.0.0
| Change | Details | |
|---|---|---|
| 🔧 | 3 new workflow skills | Game Jam Mode (48-72h compressed workflows), CI Pipeline (engine-specific CI/CD with Steam/itch.io deployment), GDD Author (guided section-by-section authoring) |
| 🎯 | Engine deepening | Networking, animation, VFX, AI, and material system sections added to all 3 engine specialists |
| 📦 | 2 genre packs | Roguelike (888 lines) and Narrative (943 lines) — design patterns, balance frameworks, and ideation prompts grounded in shipped games |
| ✅ | CI validation | 486 automated checks via validate.sh + GitHub Actions pipeline |
| 📊 | Quality rubric | 5-dimension scoring system (Trigger/Depth/Consistency/Usefulness/Voice) with 8+ minimum bar |
| 📖 | AI-native gamedev guide | Honest assessment of AI tools for game development — what ships today vs what's hype |
🧭 Where Do I Start?
Not sure which skill to use? Pick your situation:
| Your situation | Run this | What happens |
|---|---|---|
| "I have nothing — just a vague idea" | /game-start | Bootstraps a GDD skeleton, picks your tech stack, builds a milestone plan |
| "I have a concept and want to explore it" | /game-brainstorm | Structured ideation with diverge/converge phases, concept scoring, market validation |
| "I have code but no docs" | /game-reverse-document | Generates design documentation from your existing codebase |
| "I need to plan my next sprint" | /game-sprint-plan | Task breakdown, dependency mapping, risk flags, velocity estimation |
| "I'm preparing to launch" | /game-launch | Store page prep, release checklist, patch cadence, community management plan |
| "I need my code reviewed" | /game-code-review | Architecture review, performance audit, engine best practices |
| "I want to check my game's balance" | /game-balance-check | Statistical validation — Monte Carlo, distribution analysis, EV calculations |
For full workflow walkthroughs, see docs/workflow-examples.md.
📚 All 34 Skills
🎬 Studio Agents — Your Virtual Game Studio Team (11 Skills)
Click to expand full studio agents list
| # | Skill | What It Does |
|---|---|---|
| 1 | Creative Director | Defines and guards creative vision, design pillars, and tonal identity |
| 2 | Technical Director | Architects engine setup, performance budgets, and tool pipelines |
| 3 | Producer | Manages scope, schedule, milestones, risk, and cross-team coordination |
| 4 | Game Designer | Designs core mechanics, progression systems, economy, and balance tuning |
| 5 | Narrative Director | Crafts story architecture, dialogue systems, lore bibles, and branching narratives |
| 6 | Art Director | Establishes visual style, asset pipelines, UI art direction, and style guides |
| 7 | Audio Director | Designs music direction, SFX libraries, adaptive audio, and mixing strategies |
| 8 | QA Lead | Builds test plans, bug taxonomies, regression suites, and quality gates |
| 9 | UX Designer | Designs onboarding flows, accessibility, HUD, and usability testing |
| 10 | Economy Designer | Designs virtual economies — currency flows, sink/source modeling, monetization ethics |
| 11 | Accessibility Specialist | Drives inclusive design — motor, visual, auditory, cognitive accommodations, EAA compliance |
🔧 Workflow Skills — Structured Dev Processes (20 Skills)
Click to expand full workflow skills list
| # | Skill | What It Does |
|---|---|---|
| 1 | Game Start | Bootstraps a new project — GDD skeleton, tech stack, milestone plan |
| 2 | Brainstorm | Structured ideation with diverge/converge, concept scoring, market validation |
| 3 | Design Review | Reviews a GDD for completeness, consistency, and feasibility |
| 4 | Code Review | Reviews game code for architecture, performance, and engine best practices |
| 5 | Sprint Plan | Plans a dev sprint with tasks, dependencies, and risk flags |
| 6 | Prototype | Guides rapid prototyping — scope the core loop, build minimal playable, evaluate |
| 7 | Playtest | Structures playtest sessions — goals, metrics, observer guides, feedback synthesis |
| 8 | Balance Check | Analyzes game balance with Monte Carlo, distribution analysis, EV calculations |
| 9 | Launch | Prepares release and post-launch ops — store pages, patch cadence, community |
| 10 | Team Orchestrator | Coordinates multiple agents with spawn recipes for complex tasks |
| 11 | Scope Check | Evaluates scope against timeline, team size, and budget |
| 12 | Retrospective | Runs GDC-format post-mortems with kill list review |
| 13 | Reverse Document | Generates design docs from existing game code |
| 14 | Localization Manager | Manages translation pipelines, string extraction, cultural adaptation |
| 15 | Analytics Setup | Integrates telemetry, defines KPIs, builds dashboards, privacy-first |
| 16 | Post-Mortem | Structured post-mortem pulling git history, milestone data, lessons learned |
| 17 | Market Research | Competitive landscape, market sizing, audience profiling, positioning strategy |
| 18 | Game Jam Mode | Compressed 48-72 hour workflows — theme interpretation, scope ruthlessness, 6-phase jam pipeline |
| 19 | CI Pipeline | CI/CD for game builds — engine-specific pipelines, Steam/itch.io deployment, GitHub Actions templates |
| 20 | GDD Author | Guided section-by-section GDD authoring — pillar validation, scope tiers, MDA integration |
🎯 Engine Specialists — Deep Expertise for Your Engine (3 Skills)
Click to expand full engine specialists list
| # | Skill | What It Does |
|---|---|---|
| 1 | Godot Specialist | GDScript/C# patterns, scene tree architecture, signal design, Godot 4 best practices |
| 2 | Unity Specialist | C# patterns, ECS vs. MonoBehaviour, asset bundles, Unity-specific optimization |
| 3 | Unreal Specialist | C++/Blueprint patterns, Gameplay Ability System, Niagara, Unreal pipelines |
⚙️ How Skills Work
Each .md skill file follows a consistent structure:
| name | description |
|---------------|-------------------------------------|
| skill-name | When to activate this skill... |
# Skill Title
You are **RoleName**, a [role description]...
## Your Identity & Memory
## Your Core Mission
## Frameworks & Methods
## Output Templates
## Quality Standards
[!NOTE] Pro tip: Combine multiple skills in one Claude Project for a multi-expert team. For example, load Game Designer + Balance Check + Economy Designer for a complete game balance workflow.
💡 Usage Examples
Skills activate automatically based on user intent:
| You say... | Skill activated |
|---|---|
| "Help me start a new roguelike project" | game-start |
| "Design the core combat loop for my action RPG" | game-designer |
| "Write a branching dialogue system for my visual novel" | game-narrative-director |
| "Review my GDD for scope issues" | game-design-review + game-scope-check |
| "Set up my Godot 4 project with proper scene architecture" | game-godot-specialist |
| "Plan my next two-week sprint" | game-sprint-plan |
| "Prepare my Steam store page for launch" | game-launch |
| "Run a structured playtest for my prototype" | game-playtest |
| "Audit my game's economy balance" | game-balance-check + game-economy-designer |
| "Generate design docs from my existing codebase" | game-reverse-document |
| "Set up analytics and KPIs for my game" | game-analytics-setup |
| "Localize my game for the Japanese market" | game-localization-manager |
| "Analyze the competitive landscape for cozy farm sims" | game-market-research |
| "Run a post-mortem on this milestone" | game-postmortem |
| "I'm doing a 48-hour game jam this weekend" | game-jam-mode |
| "Set up CI/CD for my Godot project" | game-ci-pipeline |
| "Help me write my GDD section by section" | game-gdd-author |
For complete end-to-end walkthroughs, see docs/workflow-examples.md. For common questions, see docs/FAQ.md.
🛠️ Setting Up Your Game Project
GameForge skills work out of the box for general questions. But to get engine-aware, project-specific guidance, copy a starter config into your game project.
# Copy the base config into your game project
cp starters/claude-config/CLAUDE.md /path/to/your-game/CLAUDE.md
mkdir -p /path/to/your-game/.claude
cp starters/claude-config/settings.json /path/to/your-game/.claude/settings.json
# Add your engine's config (pick one)
cat starters/godot/CLAUDE.md >> /path/to/your-game/CLAUDE.md # Godot
cat starters/unity/CLAUDE.md >> /path/to/your-game/CLAUDE.md # Unity
cat starters/unreal/CLAUDE.md >> /path/to/your-game/CLAUDE.md # Unreal
Fill in the [BRACKETED PLACEHOLDERS] with your game's details — project name, genre, one-liner description. Everything else works out of the box.
Full setup instructions: starters/README.md
🏗️ Architecture
graph TD
A["🧭 CLAUDE.md<br/><i>Routing & Config</i>"] --> B["🎬 Agents<br/><b>11 skills</b>"]
A --> C["🔧 Workflows<br/><b>20 skills</b>"]
A --> D["🎯 Engine Specialists<br/><b>3 skills</b>"]
B --> E["📚 Shared Docs<br/><i>15 reference documents</i>"]
C --> E
D --> E
E --> F["⚡ Hooks<br/><b>11</b>"]
E --> G["📄 Templates<br/><b>20</b>"]
E --> H["🚀 Starters<br/><b>3</b>"]
E --> I["🎲 Genre Packs<br/><b>2</b>"]
style A fill:#6366f1,stroke:#4f46e5,color:#fff
style B fill:#3b82f6,stroke:#2563eb,color:#fff
style C fill:#0d9488,stroke:#0f766e,color:#fff
style D fill:#e11d48,stroke:#be123c,color:#fff
style E fill:#8b5cf6,stroke:#7c3aed,color:#fff
style F fill:#f59e0b,stroke:#d97706,color:#fff
style G fill:#f59e0b,stroke:#d97706,color:#fff
style H fill:#f59e0b,stroke:#d97706,color:#fff
style I fill:#f59e0b,stroke:#d97706,color:#fff
📦 Genre Packs
Genre packs are in-repo reference material that enrich existing skills with genre-specific design patterns, balance frameworks, and ideation prompts. They are not standalone skills — they are consumed by game-brainstorm, game-designer, game-balance-check, and game-gdd-author when a genre is specified.
| Pack | Lines | What It Covers |
|---|---|---|
| Roguelike | 888 | Permadeath, run structure, proc-gen, meta-progression, synergy systems, Monte Carlo validation, 6+ reference games |
| Narrative | 943 | Branching architecture, choice design, dialogue systems, consequence modeling, environmental storytelling, 10+ reference games |
Want to contribute a genre pack? See the genre pack contribution guide and format spec.
🗂️ Project Structure
AlterLab_GameForge/
├── 📁 skills/
│ ├── 🎬 agents/ # 11 studio agent skills
│ ├── 🔧 workflows/ # 20 workflow skills
│ └── 🎯 engine-specialists/ # 3 engine-specific skills
├── 📁 genre-packs/ # Genre-specific reference material
│ ├── 🎲 roguelike/ # Permadeath, proc-gen, synergy systems
│ └── 📖 narrative/ # Branching, dialogue, consequence modeling
├── 📁 docs/ # 15 shared knowledge base documents
├── 📁 hooks/ # 11 session lifecycle hooks
├── 📁 templates/ # 20 starter templates for game dev artifacts
├── 📁 starters/ # Engine-specific project configs
│ ├── claude-config/ # Base config (all engines)
│ ├── godot/ # Godot 4.x conventions
│ ├── unity/ # Unity 6.x conventions
│ └── unreal/ # Unreal Engine 5.x conventions
├── 📁 scripts/ # Validation scripts (validate.sh)
├── 📁 .github/workflows/ # CI validation pipeline
├── 📄 CLAUDE.md # Project-level Claude config & routing
├── 📄 marketplace.json # Plugin manifest for Claude Code
└── 📄 package.json # Project metadata
🔌 MCP Integrations
GameForge skills integrate with 34 verified MCP servers for game development — engine MCPs (Godot, Unity, Unreal), asset pipelines (Figma, ElevenLabs), project management (GitHub, Notion), and more.
Seven skills have built-in MCP sections: Producer, Code Review, QA Lead, Designer, Art Director, UX Designer, and Audio Director.
Full catalog and setup guides: docs/mcp-integrations.md
🔗 Sister Projects
- AlterLab-FC-Skills — 72 agentic skills for communication students
- AlterLab-Academic-Skills — 186+ academic research skills across 13 domains
🤝 Contributing
We welcome contributions! See CONTRIBUTING.md for guidelines.
Quick ways to contribute:
- 🛠️ Improve an existing skill with better frameworks or templates
- ✨ Create a new skill following the architecture
- 🐛 Report issues or suggest improvements
- 📚 Add examples or use cases to documentation
git checkout -b improve/game-designer
# Edit skills/agents/game-designer/SKILL.md
git commit -m "improve: game-designer -- better economy balance models"
git push origin improve/game-designer
Full guide: CONTRIBUTING.md | Format reference: CLAUDE.md
📜 License
This project is licensed under the MIT License.
MIT License — Copyright (c) 2026 AlterLab Creative Technologies Laboratory
🙏 Credits
Built with ❤️ by AlterLab Creative Technologies Laboratory
34 skills · 3 categories · 2 genre packs · 1 prompt away from expert-level game development
If you find this project useful, please consider giving it a ⭐
⬆ Back to Top
Files in the repo
- .github
- docs
- genre-packs
- hooks
- scripts
- skills
- starters
- templates
- .gitignore
- CLAUDE.md
- CODE_OF_CONDUCT.md
- CONTRIBUTING.md
- LICENSE
- marketplace.json
- package.json
- README.md
- ROADMAP.md
- SECURITY.md
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