lnwjud — local AI-agent runtime & MCP gateway
An agent skill for evidence-based mouse sensitivity tuning, cross-game conversion, and gameplay review. Works with Codex, Claude Code, and Agent Skills hosts.
A universal scaffold for AI-assisted game development. 42 agents, 51 commands, 86 skills. Multi-engine (Unity, Unreal, Godot, HTML). Multi-harness (Claude Code, Codex, Cursor, OpenCode, Kiro).
Turns AI coding tools into reliable software delivery systems. Drop a .gaai/ folder into any project — Discovery defines what to build, Delivery executes autonomously until criteria pass. Works with Claude Code, Codex CLI, Gemini CLI, Cursor, and more. No SDK. No package. Markdown + YAML + bash.
Agent SKILL for Obsidian.md plugin development

Autonomous game development for Godot, Bevy, and Babylon.js with Claude Code and Codex
Building blocks for frontier OpenAI agents in Rust. Nanocodex empowers you with Codex-level performance anywhere.
Generate clean 2D game sprites & animation atlases — component-row pipeline: state rows, alpha cleanup, frame extraction, runtime atlases. Codex/Claude skill.

The harness layer for Claude Code — a reference implementation of harness engineering with hook-enforced dual review, state-machine gates that survive context compaction, and fail-closed safety where it counts. Quality gates that AI can't skip.
Unity MCP Server — 268 tools for AI-assisted game development. Connect Claude, Cursor, or any MCP client to Unity Editor & Unity Hub. Scene management, GameObjects, components, builds, profiling, Shader Graph, Amplify, terrain, physics, NavMesh, animation, MPPM multiplayer & more. Free & open source by AnkleBreaker Studio.
Paused Codex App auth-split proxy experiment; future work would need a Responses-to-Chat-Completions adapter.
Fable-style spec + evidence gate for Claude Code + Codex. Makes Opus/Codex work under Fable-like discipline: blocks every edit until a deterministic spec passes, and there is no "done" without live acceptance evidence. Spec-first, verification-gated, forbidden-paths enforced.
Make AI coding agents architecture-aware: baseline-first, evidence-verified, drift-checked, and safe across long tasks.
Give your AI coding agent a Roblox brain. Skill collection for Roblox Studio game development.
Godot-MCP — Model Context Protocol (MCP) integration for the Godot Engine. AI tools for the Godot Editor in C#, with cloud connection to ai-game.dev. Apache-2.0.
Goal-based planning and proof gate for AI coding agents
Agent workflow for deadline-bound execution with evidence gates
Turn product ideas into production launches with Spec-Driven Development. Repeatable Claude Code workflows with quality gates, token budgets, and auditable artifacts.
WikiSkill (arXiv:2608.27454) for Hermes Agent — self-evolving agent skills via a persistent knowledge wiki. Faithful Algorithm 1 implementation with real agent runs, isolated skill gating, and a documented live run log.
Unreal Engine Vibe Coding tool
An agent skill that plays ARC-AGI-3. One rule: say what an action will do before you spend it. Claude Code on Opus 5 finished all 25 public games at 100.00 RHAE in 7,645 actions.
MCP server for reusable prompt templates, multi-step workflow chains, and quality gates. Compose agentic workflows with an operator syntax; export as native skills to Claude Code, Cursor, OpenCode, and Gemini CLI.
Claude Code skills that make Claude (Fable) the conductor of AI worker fleets: many parallel OpenAI Codex workers plus Opus design agents, organized into campaigns, waves, squads, and review gates.
Guard skills for coding agents, quality gates that catch AI-generated failure modes in code, tests, and docs