Agent Skills that turn novels into source-grounded, fully playable games for Claude Code, Codex, and Kimi Code(K3).
An agent skill for evidence-based mouse sensitivity tuning, cross-game conversion, and gameplay review. Works with Codex, Claude Code, and Agent Skills hosts.
🎮 34 production-grade Claude Code skills for indie game development — studio agents, workflow skills, engine specialists, genre packs, and CI validation. From concept to launch.
Agent Skill: turn AI-generated video into 2D game sprite sheets (the Mortal Kombat method, with MiniMax H3 as the actor)
Agent skill from Y Build for turning AI images and videos into playable game art assets
Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.
A universal scaffold for AI-assisted game development. 42 agents, 51 commands, 86 skills. Multi-engine (Unity, Unreal, Godot, HTML). Multi-harness (Claude Code, Codex, Cursor, OpenCode, Kiro).
73 game-dev skills for AI coding agents — Godot, Unity, Unreal, Phaser, PixiJS, three.js, Bevy, pygame, LÖVE, Roblox. Portable SKILL.md Agent Skills (the format Anthropic launched as Claude Skills), with a router that loads the right skill for your engine and task. Runs in Claude Code, Cursor, Kiro, Codex, Copilot, Gemini CLI and more.

Isometric games made easy — an agentic game kit. 12 agent skills over 9 zero-dependency TypeScript packages. Type one sentence, get a playable game.

Autonomous game development for Godot, Bevy, and Babylon.js with Claude Code and Codex
Generate clean 2D game sprites & animation atlases — component-row pipeline: state rows, alpha cleanup, frame extraction, runtime atlases. Codex/Claude skill.
Claude Code skill for s&box game development. Schema-verified API reference, 10 runnable examples, zero Unity hallucinations
Unity MCP Server — 268 tools for AI-assisted game development. Connect Claude, Cursor, or any MCP client to Unity Editor & Unity Hub. Scene management, GameObjects, components, builds, profiling, Shader Graph, Amplify, terrain, physics, NavMesh, animation, MPPM multiplayer & more. Free & open source by AnkleBreaker Studio.
Give your AI assistant eyes and hands in the Godot editor: scene editing, input injection, deterministic playtesting, and live game state for agents
Give your AI coding agent a Roblox brain. Skill collection for Roblox Studio game development.
Godot-MCP — Model Context Protocol (MCP) integration for the Godot Engine. AI tools for the Godot Editor in C#, with cloud connection to ai-game.dev. Apache-2.0.
MCP server for interfacing with Godot game engine. Provides tools for launching the editor, running projects, and capturing debug output.
Unreal Engine Vibe Coding tool
Claude Code CLI integration for Unreal Engine 5.7 - Get AI coding assistance with built-in UE5.7 documentation context directly in the editor.
An MCP server that lets LLM agents play Civilization VI.
An agent skill that plays ARC-AGI-3. One rule: say what an action will do before you spend it. Claude Code on Opus 5 finished all 25 public games at 100.00 RHAE in 7,645 actions.
Unity MCP acts as a bridge between AI assistants and your Unity Editor. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.

AI chat and agent tooling for Godot, with both MCP support and in-built native chat window.
Model Context Protocol (MCP) plugin to connect with Unity Editor — designed for Cursor, Claude Code, Codex, Windsurf and other IDEs