AI-powered development tools. 19 agents, 22 commands, 32 skills, 1 hook, 1 MCP server for code review, research, design, and workflow automation.
Domscribe is a pixel-to-code development tool that bridges the gap between running web applications and their source code.
Multi-agent AI orchestration platform for automation, workflows, and developer tools. Golutra transforms Codex, Claude Code, and OpenClaw into a unified agent system with parallel execution, task orchestration, long-running workflows, and AI productivity workspace.
🏗️ Claude Code Plugin for smart blueprint-driven development
An improved implementation of the Ralph Wiggum technique for autonomous AI agent orchestration
FuXi is a fast, self-contained AI coding agent that lives in your terminal — edit code, run commands, and drive tools, with cost-aware routing across LLM providers.
Gerillass is a Sass mixin library containing a set of Sass mixins and functions to help front-end developers generate scalable CSS outputs.
Agent Skills Evaluation Framework
CLI and telemetry system for querying local, CI, and production runtime data.
Codebase harness + loop engineer
A native desktop application for developing, testing, and debugging Model Context Protocol servers.
A macOS desktop app for managing multiple Claude Code sessions
My personal Claude Code configuration - rules, hooks, agents, skills, and commands
A comprehensive MCP server for Gradle.
Worktrunk is a CLI for Git worktree management, designed for parallel AI agent workflows
Open source software factory infrastructure for advanced AI coding workflows
File-backed workflow harness for reliable Claude Code and Codex sessions.
An instruction layer for AI coding agent
The UI5 MCP server improves the developer experience when working with agentic AI and the UI5 framework.
A structural code search engine for Al agents.
Terminal-first AI assistant for software engineering tasks (inspired by Claude Code v2.0.67)

An open-source AI coding agent that lives in your terminal.
CLI tool for controlling Unity Editor via command line - Play Mode, console logs, tests, scenes, GameObjects and more
Config-driven CLI tool that compresses command output before it reaches an LLM context