lnwjud — local AI-agent runtime & MCP gateway
An agent skill for evidence-based mouse sensitivity tuning, cross-game conversion, and gameplay review. Works with Codex, Claude Code, and Agent Skills hosts.
Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.
A universal scaffold for AI-assisted game development. 42 agents, 51 commands, 86 skills. Multi-engine (Unity, Unreal, Godot, HTML). Multi-harness (Claude Code, Codex, Cursor, OpenCode, Kiro).
A plugin-based gateway that orchestrates other MCPs and allows developers to build upon it enterprise-grade agents.
Turns AI coding tools into reliable software delivery systems. Drop a .gaai/ folder into any project — Discovery defines what to build, Delivery executes autonomously until criteria pass. Works with Claude Code, Codex CLI, Gemini CLI, Cursor, and more. No SDK. No package. Markdown + YAML + bash.
Agent SKILL for Obsidian.md plugin development

Autonomous game development for Godot, Bevy, and Babylon.js with Claude Code and Codex
Generate clean 2D game sprites & animation atlases — component-row pipeline: state rows, alpha cleanup, frame extraction, runtime atlases. Codex/Claude skill.
Portable AI agent orchestration with mechanical protocol enforcement. 186 agents, zero runtime dependencies.

The harness layer for Claude Code — a reference implementation of harness engineering with hook-enforced dual review, state-machine gates that survive context compaction, and fail-closed safety where it counts. Quality gates that AI can't skip.
All-round bug bounty skill for Claude Code parallelized agents for smart contract audits (EVM, Move, Solana, TRON), web/API security, and submission-ready reports for HackerOne, Bugcrowd, Intigriti & Immunefi.
Unity MCP Server — 268 tools for AI-assisted game development. Connect Claude, Cursor, or any MCP client to Unity Editor & Unity Hub. Scene management, GameObjects, components, builds, profiling, Shader Graph, Amplify, terrain, physics, NavMesh, animation, MPPM multiplayer & more. Free & open source by AnkleBreaker Studio.
Fable-style spec + evidence gate for Claude Code + Codex. Makes Opus/Codex work under Fable-like discipline: blocks every edit until a deterministic spec passes, and there is no "done" without live acceptance evidence. Spec-first, verification-gated, forbidden-paths enforced.
Give your AI assistant eyes and hands in the Godot editor: scene editing, input injection, deterministic playtesting, and live game state for agents
Make AI coding agents architecture-aware: baseline-first, evidence-verified, drift-checked, and safe across long tasks.
All-in-one workflow plugin—loops, swarms, and teams on Claude Code's Task System. All enforce exit criteria—swarm is faster with parallel queue execution, teams add contract-first coordination. Plan your way, execute your way. Optional: Beads for persistent memory, Ralph TUI for dashboard.
Give your AI coding agent a Roblox brain. Skill collection for Roblox Studio game development.
Godot-MCP — Model Context Protocol (MCP) integration for the Godot Engine. AI tools for the Godot Editor in C#, with cloud connection to ai-game.dev. Apache-2.0.
A Boris-style agentic orchestrator TUI that supervises headless Claude Code agents through a gated software-delivery pipeline — pointed at any repository.
Goal-based planning and proof gate for AI coding agents
Turn product ideas into production launches with Spec-Driven Development. Repeatable Claude Code workflows with quality gates, token budgets, and auditable artifacts.
SRE thinking applied to Claude Code, based on Boris Cherny's Q&A. It enforces a strict 4-stage pipeline with gates between each step. You literally cannot skip verification. You cannot ship without approval.
MCP server for interfacing with Godot game engine. Provides tools for launching the editor, running projects, and capturing debug output.