MCP Server for AI automation of the PlayCanvas Editor
Give your AI assistant eyes and hands in the Godot editor: scene editing, input injection, deterministic playtesting, and live game state for agents
Unity MCP acts as a bridge between AI assistants and your Unity Editor. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.
MCP server for interfacing with Godot game engine. Provides tools for launching the editor, running projects, and capturing debug output.
π Configuration files that enhance Cursor AI editor experience with custom rules and behaviors
CLI tool for controlling Unity Editor via command line - Play Mode, console logs, tests, scenes, GameObjects and more
The Most Advanced MCP Server for Unity Editor with execute_code, prompts/resources, input simulation, screenshots, and play mode automation.
A powerful MCP toolkit for coding, providing semantic retrieval and editing capabilities - the IDE for your agent
a coding Agent, rpc plugin, sub-agents, hashline edits, and mcp
Model Context Protocol (MCP) plugin to connect with Unity Editor β designed for Cursor, Claude Code, Codex, Windsurf and other IDEs
A Model Context Protocol (MCP) server that provides seamless integration with Neovim instances, enabling AI assistants to interact with your editor through connections and access diagnostic information via structured resources.
Unity MCP Server β 268 tools for AI-assisted game development. Connect Claude, Cursor, or any MCP client to Unity Editor & Unity Hub. Scene management, GameObjects, components, builds, profiling, Shader Graph, Amplify, terrain, physics, NavMesh, animation, MPPM multiplayer & more. Free & open source by AnkleBreaker Studio.

This is MCP server for Claude that gives it terminal control, file system search and diff file editing capabilities
Write-time code quality enforcement system for Claude Code. Every file edit triggers automated formatting and linting through fast Rust-based linters and dedicated Claude instances that intelligently fix remaining violations
Godot-MCP β Model Context Protocol (MCP) integration for the Godot Engine. AI tools for the Godot Editor in C#, with cloud connection to ai-game.dev. Apache-2.0.
Cowork/Claude Code skill for Unreal Engine 5 development via MCP, pixel streaming, and Python editor scripting
Empryo issue tracker + SoulForge (v2). Empryo is the graph-powered AI coding agent that edits symbols, not strings: AST surgery, full LSP, a live code genome. Get it at https://empryo.com
A composable dev process for agentic coding harnesses, packaged as modular skills. Turbo has sibling editions for Claude Code and Codex.
SkillOpt is a text-space optimizer that trains reusable natural-language skills for frozen LLM agents through trajectory-driven edits, validation-gated updates, and deployable best_skill.md artifacts.
MCP server that gives AI coding agents (Claude Code, Cursor, etc.) full control over Unreal Engine 5.7 projects β headless builds & tests, Blueprint editing, actor manipulation, procedural mesh generation, and UE API documentation lookup.
Fable-style spec + evidence gate for Claude Code + Codex. Makes Opus/Codex work under Fable-like discipline: blocks every edit until a deterministic spec passes, and there is no "done" without live acceptance evidence. Spec-first, verification-gated, forbidden-paths enforced.
FuXi is a fast, self-contained AI coding agent that lives in your terminal β edit code, run commands, and drive tools, with cost-aware routing across LLM providers.
Node-based terminal manager for AI coding agents β tmux-backed terminals and parallel agent sessions as draggable nodes on an infinite pan/zoom canvas. macOS, Linux, and a browser Server Edition.

Tiny Rust port of Pi β a ~4 MB statically-linked coding agent CLI for old/low-resource Linux boxes. OpenAI + Anthropic providers, streaming tool calls (read/write/edit/bash), JSONL sessions, ratatui TUI, Agent Skills, Claude Code-style hooks, -p print mode.