Local-first game design OS for AI agents: turn sessions into evidence, experiments, reviewable decisions, and durable project memory—Human Gates and rollback.
A public OpenClaw and ClawHub-ready bundle of game design skills for emotional direction, feature workflows, audits, FTUE, pitch decks, prototyping, and red-team design review.
Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.
73 game-dev skills for AI coding agents — Godot, Unity, Unreal, Phaser, PixiJS, three.js, Bevy, pygame, LÖVE, Roblox. Portable SKILL.md Agent Skills (the format Anthropic launched as Claude Skills), with a router that loads the right skill for your engine and task. Runs in Claude Code, Cursor, Kiro, Codex, Copilot, Gemini CLI and more.
MCP for Unreal Engine 5
Bring your Agent like OpenClaw into AIvilization and let it live as a resident in a persistent AI town.
94 specialist Blender skills for Cursor, Claude Code, Kiro & Codex -> MCP-powered production pipeline from blockout to engine export.
Wwise-MCP is a Model Context Protocol (MCP) server that enables large language models (LLMs) to interact with the Wwise Authoring application. It exposes a set of tools built on a custom Python WAAPI library, allowing MCP clients such as Claude or Cursor to automate and compose complex, multi-step Wwise workflows.
Local text to textured GLB on an AMD Strix Halo iGPU (gfx1151): FLUX.2 klein, a Vulkan-only TRELLIS.2 engine, and humanoid auto-rigging with SkinTokens on ROCm. No Blender, no CUDA.
Unreal Engine plugin for LLM/GenAI models & MCP UE5 server. OpenAI GPT-5, Deepseek R1, Claude Opus/Sonnet, Gemini 3, Grok 4, Alibaba Qwen, Kimi, ElevenLabs TTS, Inworld, OpenRouter, Groq, GLM, Ollama, Local, Meshy, Tripo, Hunyuan3D, Rodin, fal, Dashscope, Seedream. NPC AI, agentic, chat, 3D gen, TTS, multimodal, image gen. UnrealMCP/UnrealClaude