MCP Server for AI automation of the PlayCanvas Editor
Open-source 3D architectural editor with a local CLI, MCP tools, and practical workflows for humans and AI agents.
AI bridge for Unreal Engine 5. Control the editor from Claude Code, Cursor, Windsurf, and any MCP client. Community edition of CodeFizz Editor Agent, which has 900+ commands across 28 categories on UE 5.6, 5.7 and 5.8.
Give your AI assistant eyes and hands in the Godot editor: scene editing, input injection, deterministic playtesting, and live game state for agents
Unity MCP acts as a bridge between AI assistants and your Unity Editor. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.
docx ↔ LLM translator. Projects .docx office files to Markdown for editing. Projects edits back to OOXML as tracked changes (redlines). Python and Node.js implementations.

MCP server for reading and editing Word (.docx) documents with track changes, comments, footnotes, and structural validation
MCP server for interfacing with Godot game engine. Provides tools for launching the editor, running projects, and capturing debug output.
Local-first MCP server for supported Adobe Premiere Pro workflows. Connect Claude, Codex, or Cursor through a local CEP bridge; inspect, preview, and approve edits.
Guardrailed video editing MCP server for AI agents. FFmpeg, Hyperframes, repurposing tools, Python client, and CLI. Local, fast, free.
The Most Advanced MCP Server for Unity Editor with execute_code, prompts/resources, input simulation, screenshots, and play mode automation.
A powerful MCP toolkit for coding, providing semantic retrieval and editing capabilities - the IDE for your agent
Model Context Protocol (MCP) plugin to connect with Unity Editor — designed for Cursor, Claude Code, Codex, Windsurf and other IDEs
A Model Context Protocol (MCP) server that provides seamless integration with Neovim instances, enabling AI assistants to interact with your editor through connections and access diagnostic information via structured resources.
Unity MCP Server — 268 tools for AI-assisted game development. Connect Claude, Cursor, or any MCP client to Unity Editor & Unity Hub. Scene management, GameObjects, components, builds, profiling, Shader Graph, Amplify, terrain, physics, NavMesh, animation, MPPM multiplayer & more. Free & open source by AnkleBreaker Studio.
A markdown editor — and the bridge to your LLM. Local-first, MIT, ~15 MB. Bundled MCP server lets Claude Code / Codex / Cursor drive your vault directly. 14 AI providers BYOK.
Adobe Premiere Pro MCP. Tools for AI-driven video editing via MCP, for Codex, Claude, and other MCP clients.

This is MCP server for Claude that gives it terminal control, file system search and diff file editing capabilities
Model Context Protocol (MCP) server that lets AI assistants read Overleaf projects, parse LaTeX document structure, and push section-level edits back via Git. Compatible with Claude Desktop, Cursor, Windsurf, and any MCP client.

Context7 Platform -- Up-to-date code documentation for LLMs and AI code editors
Godot-MCP — Model Context Protocol (MCP) integration for the Godot Engine. AI tools for the Godot Editor in C#, with cloud connection to ai-game.dev. Apache-2.0.
The ultimate RAG for your monorepo. Query, understand, and edit multi-language codebases with the power of AI and knowledge graphs
🪄 Flint is a visualization language that lets AI agents reliably create expressive, good-looking charts from simple, human-editable chart specs.
It's like v0, but in your Cursor / Claude Code / Windsurf: search 10,000+ React/Tailwind components, generate new UI with AI, and publish your own — right from your editor. Magic MCP is now the 21st MCP; this package keeps old configs working. Setup: 21st.dev/mcp