Local-first game design OS for AI agents: turn sessions into evidence, experiments, reviewable decisions, and durable project memory—Human Gates and rollback.
🎮 34 production-grade Claude Code skills for indie game development — studio agents, workflow skills, engine specialists, genre packs, and CI validation. From concept to launch.
A universal scaffold for AI-assisted game development. 42 agents, 51 commands, 86 skills. Multi-engine (Unity, Unreal, Godot, HTML). Multi-harness (Claude Code, Codex, Cursor, OpenCode, Kiro).
CLI tool for controlling Unity Editor via command line - Play Mode, console logs, tests, scenes, GameObjects and more
Unreal Engine Vibe Coding tool
In today's rapidly evolving landscape, vale-ai-tells is a comprehensive, cutting-edge Vale style package that empowers writers to seamlessly delve into the rich tapestry of AI tells. It's not just a rule set; it's a game-changer that supercharges your prose, unlocks new possibilities, and really lands. Ship cleaner prose. Full stop. 🚀
The Most Advanced MCP Server for Unity Editor with execute_code, prompts/resources, input simulation, screenshots, and play mode automation.
UEFN Toolbelt: 362 Python automation tools across 55 categories, with a PySide6 dashboard and an experimental, authenticated same-user loopback bridge for local AI control. Complements Epic's official UEFN MCP; Toolbelt is not exposed through Epic's MCP server.
Persistent project knowledge graph for coding agents. MCP server with semantic search, in-process embeddings, and web explorer.