Agent Skills that turn novels into source-grounded, fully playable games for Claude Code, Codex, and Kimi Code(K3).
Agent skill from Y Build for turning AI images and videos into playable game art assets
73 game-dev skills for AI coding agents — Godot, Unity, Unreal, Phaser, PixiJS, three.js, Bevy, pygame, LÖVE, Roblox. Portable SKILL.md Agent Skills (the format Anthropic launched as Claude Skills), with a router that loads the right skill for your engine and task. Runs in Claude Code, Cursor, Kiro, Codex, Copilot, Gemini CLI and more.

Isometric games made easy — an agentic game kit. 12 agent skills over 9 zero-dependency TypeScript packages. Type one sentence, get a playable game.
Generate clean 2D game sprites & animation atlases — component-row pipeline: state rows, alpha cleanup, frame extraction, runtime atlases. Codex/Claude skill.
Complete Unreal Engine development toolkit exposed as MCP tools.
Agent Skill for generating 2D sprite sheets and map, transparent PNG frames, and animated GIFs from prompts.
94 specialist Blender skills for Cursor, Claude Code, Kiro & Codex -> MCP-powered production pipeline from blockout to engine export.
Local text to textured GLB on an AMD Strix Halo iGPU (gfx1151): FLUX.2 klein, a Vulkan-only TRELLIS.2 engine, and humanoid auto-rigging with SkinTokens on ROCm. No Blender, no CUDA.