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MCP server for Cinema 4D scene control
Cinema4D MCP links a running Cinema 4D app to an MCP client so you can ask for scene changes, object creation, material work, camera animation, and renders. The Cinema 4D plugin listens on a socket, while the Python MCP server exposes tools like `add_primitive`, `create_material`, `inspect_redshift_materials`, and `render_preview`.
Builders who want Claude or another MCP client to drive Cinema 4D scenes.
You can make scene edits, inspect objects, and render previews through agent commands instead of switching between tools.
What it does
Scene inspection and control
Gets scene info, lists object hierarchies, groups objects, saves scenes, and loads `.c4d` files.
Object and camera creation
Adds primitives, abstract shapes, cameras, lights, and animated camera paths.
Material and shader tools
Creates materials, applies them to objects, and generates or applies stylized shaders.
Redshift inspection
Reads Redshift material setup with fallback paths for different Cinema 4D builds.
MoGraph and dynamics tools
Creates cloners and effectors, applies fields, and adds soft body or rigid body behavior.
Render and snapshot tools
Renders frames, makes quick preview images, and captures scene snapshots with preview output.
Test harnesses
Provides a JSONL command harness and a small GUI runner for replaying MCP commands.
How to get it
- 1Run
git clone https://github.com/ttiimmaacc/cinema4d-mcp.git cd cinema4d-mcp
- 2Run
pip install -e .
- 3Run
chmod +x bin/cinema4d-mcp-wrapper
README
Cinema4D MCP — Model Context Protocol (MCP) Server
Cinema4D MCP Server connects Cinema 4D to Claude, enabling prompt-assisted 3D manipulation.
Table of Contents
- Components
- Prerequisites
- Installation
- Setup
- Usage
- Agent Skill
- Development
- Troubleshooting & Debugging
- File Structure
- Tool Commands
- Usage Guide — practical tips, extraction patterns, and known issues
Components
- C4D Plugin: A socket server that listens for commands from the MCP server and executes them in the Cinema 4D environment.
- MCP Server: A Python server that implements the MCP protocol and provides tools for Cinema 4D integration.
Prerequisites
- Cinema 4D (R2024+ recommended)
- Python 3.10 or higher (for the MCP Server component)
Installation
To install the project, follow these steps:
Clone the Repository
git clone https://github.com/ttiimmaacc/cinema4d-mcp.git
cd cinema4d-mcp
Install the MCP Server Package
pip install -e .
Make the Wrapper Script Executable
chmod +x bin/cinema4d-mcp-wrapper
Setup
Cinema 4D Plugin Setup
To set up the Cinema 4D plugin, follow these steps:
-
Copy the Plugin File: Copy the
c4d_plugin/mcp_server_plugin.pypfile to Cinema 4D's plugin folder. The path varies depending on your operating system:- macOS:
/Users/USERNAME/Library/Preferences/Maxon/Maxon Cinema 4D/plugins/ - Windows:
C:\Users\USERNAME\AppData\Roaming\Maxon\Maxon Cinema 4D\plugins\
- macOS:
-
Start the Socket Server:
- Open Cinema 4D.
- Go to Extensions > Socket Server Plugin
- You should see a Socket Server Control dialog window. Click Start Server.
Claude Desktop Configuration
To configure Claude Desktop, you need to modify its configuration file:
-
Open the Configuration File:
- macOS:
~/Library/Application Support/Claude/claude_desktop_config.json - Windows:
%APPDATA%\Claude\claude_desktop_config.json - Alternatively, use the Settings menu in Claude Desktop (Settings > Developer > Edit Config).
- macOS:
-
Add MCP Server Configuration: For development/unpublished server, add the following configuration:
"mcpServers": { "cinema4d": { "command": "python3", "args": ["/Users/username/cinema4d-mcp/main.py"] } } -
Restart Claude Desktop after updating the configuration file.
[TODO] For published server
{
"mcpServers": {
"cinema4d": {
"command": "cinema4d-mcp-wrapper",
"args": []
}
}
}
Usage
- Ensure the Cinema 4D Socket Server is running.
- Open Claude Desktop and look for the hammer icon 🔨 in the input box, indicating MCP tools are available.
- Use the available Tool Commands to interact with Cinema 4D through Claude.
Agent Skill
If you use agent skills, the maintained companion skill for this MCP lives in vladmdgolam/agent-skills.
The skill captures production-oriented guidance that sits on top of the raw MCP tools, including:
- when to prefer
inspect_redshift_materialsover ad-hoc Python for Redshift inspection - when to fall back to
execute_python_scriptfor full C4D API access - current Redshift limits when the runtime or node space is unavailable
- practical MoGraph extraction and debugging workflows
Testing
Command Line Testing
To test the Cinema 4D socket server directly from the command line:
python main.py
You should see output confirming the server's successful start and connection to Cinema 4D.
Testing with MCP Test Harness
The repository includes a simple test harness for running predefined command sequences:
-
Test Command File (
tests/mcp_test_harness.jsonl): Contains a sequence of commands in JSONL format that can be executed in order. Each line represents a single MCP command with its parameters. -
GUI Test Runner (
tests/mcp_test_harness_gui.py): A simple Tkinter GUI for running the test commands:python tests/mcp_test_harness_gui.pyThe GUI allows you to:
- Select a JSONL test file
- Run the commands in sequence
- View the responses from Cinema 4D
This test harness is particularly useful for:
- Rapidly testing new commands
- Verifying plugin functionality after updates
- Recreating complex scenes for debugging
- Testing compatibility across different Cinema 4D versions
Troubleshooting & Debugging
-
Check the log files:
tail -f ~/Library/Logs/Claude/mcp*.log -
Verify Cinema 4D shows connections in its console after you open Claude Desktop.
-
Test the wrapper script directly:
cinema4d-mcp-wrapper -
If there are errors finding the mcp module, install it system-wide:
pip install mcp -
For advanced debugging, use the MCP Inspector:
npx @modelcontextprotocol/inspector uv --directory /Users/username/cinema4d-mcp run cinema4d-mcp
Project File Structure
cinema4d-mcp/
├── .gitignore
├── LICENSE
├── README.md
├── main.py
├── pyproject.toml
├── setup.py
├── bin/
│ └── cinema4d-mcp-wrapper
├── c4d_plugin/
│ └── mcp_server_plugin.pyp
├── src/
│ └── cinema4d_mcp/
│ ├── __init__.py
│ ├── server.py
│ ├── config.py
│ └── utils.py
└── tests/
├── test_server.py
├── mcp_test_harness.jsonl
└── mcp_test_harness_gui.py
Tool Commands
General Scene & Execution
get_scene_info: Get summary info about the active Cinema 4D scene. ✅list_objects: List all scene objects (with hierarchy). ✅group_objects: Group selected objects under a new null. ✅execute_python: Execute custom Python code inside Cinema 4D. ✅save_scene: Save the current Cinema 4D project to disk. ✅load_scene: Load a.c4dfile into the scene. ✅set_keyframe: Set a keyframe on an objects property (position, rotation, etc.). ✅
Object Creation & Modification
add_primitive: Add a primitive (cube, sphere, cone, etc.) to the scene. ✅modify_object: Modify transform or attributes of an existing object. ✅create_abstract_shape: Create an organic, non-standard abstract form. ✅
Cameras & Animation
create_camera: Add a new camera to the scene. ✅animate_camera: Animate a camera along a path (linear or spline-based). ✅
Lighting & Materials
create_light: Add a light (omni, spot, etc.) to the scene. ✅create_material: Create a standard Cinema 4D material. ✅apply_material: Apply a material to a target object. ✅apply_shader: Generate and apply a stylized or procedural shader. ✅
Redshift Support
inspect_redshift_materials: Read-only Redshift inspector with fallbacks for assignments, preview colors, readable params, a renderEngine-style node-material probe, and a Redshift GraphView fallback viaredshift.GetRSMaterialNodeMaster(...). ✅ Known quirk: the top-levelcapabilities.redshift_module_availableflag can still befalseon some builds even when the per-material GraphView fallback succeeds. Treat each material'sgraph.backendandgraph.graphview.redshift_module_importedas the authoritative signal.validate_redshift_materials: Check Redshift material setup and connections. ✅ ⚠️ (Redshift materials not fully implemented)
MoGraph & Fields
create_mograph_cloner: Add a MoGraph Cloner (linear, radial, grid, etc.). ✅add_effector: Add a MoGraph Effector (Random, Plain, etc.). ✅apply_mograph_fields: Add and link a MoGraph Field to objects. ✅
Dynamics & Physics
create_soft_body: Add a Soft Body tag to an object. ✅apply_dynamics: Apply Rigid or Soft Body physics. ✅
Rendering & Preview
render_frame: Render a frame and save it to disk (file-based output only). ⚠️ (Works, but fails on large resolutions due to MemoryError: Bitmap Init failed. This is a resource limitation.)render_preview: Render a quick preview and return base64 image (for AI). ✅snapshot_scene: Capture a snapshot of the scene (objects + preview image). ✅
Compatibility Plan & Roadmap
| Cinema 4D Version | Python Version | Compatibility Status | Notes |
|---|---|---|---|
| R21 / S22 | Python 2.7 | ❌ Not supported | Legacy API and Python version too old |
| R23 | Python 3.7 | 🔍 Not planned | Not currently tested |
| S24 / R25 / S26 | Python 3.9 | ⚠️ Possible (TBD) | Requires testing and fallbacks for missing APIs |
| 2023.0 / 2023.1 | Python 3.9 | 🧪 In progress | Targeting fallback support for core functionality |
| 2023.2 | Python 3.10 | 🧪 In progress | Aligns with planned testing base |
| 2024.0 | Python 3.11 | ✅ Supported | Verified |
| 2025.0+ | Python 3.11 | ✅ Fully Supported | Primary development target |
Compatibility Goals
- Short Term: Ensure compatibility with C4D 2023.1+ (Python 3.9 and 3.10)
- Mid Term: Add conditional handling for missing MoGraph and Field APIs
- Long Term: Consider optional legacy plugin module for R23–S26 support if demand arises
Recent Fixes
- Context Awareness: Implemented robust object tracking using GUIDs. Commands creating objects return context (guid, actual_name, etc.). Subsequent commands correctly use GUIDs passed by the test harness/server to find objects reliably.
- Object Finding: Reworked find_object_by_name to correctly handle GUIDs (numeric string format), fixed recursion errors, and improved reliability when doc.SearchObject fails.
- GUID Detection: Command handlers (apply_material, create_mograph_cloner, add_effector, apply_mograph_fields, set_keyframe, group_objects) now correctly detect if identifiers passed in various parameters (object_name, target, target_name, list items) are GUIDs and search accordingly.
- create_mograph_cloner: Fixed AttributeError for missing MoGraph parameters (like MG_LINEAR_PERSTEP) by using getattr fallbacks. Fixed logic bug where the found object wasn't correctly passed for cloning.
- Rendering: Fixed TypeError in render_frame related to doc.ExecutePasses. snapshot_scene now correctly uses the working base64 render logic. Large render_frame still faces memory limits.
- Registration: Fixed AttributeError for c4d.NilGuid.
Files in the repo
- bin
- c4d_plugin
- docs
- src
- tests
- .gitignore
- .python-version
- LICENSE
- main.py
- pyproject.toml
- README.md
- setup.py
- uv.lock
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