A comprehensive Model Context Protocol (MCP) server that enables AI assistants to control Unreal Engine through the native C++ Automation Bridge plugin. Built with TypeScript and C++.
Unreal Engine Vibe Coding tool
Complete Unreal Engine development toolkit exposed as MCP tools.

Instant, accurate Unreal Engine API lookups instead of expensive source file reads, saving your agent tokens, context, and hallucinations.
MCP server that gives AI coding agents (Claude Code, Cursor, etc.) full control over Unreal Engine 5.7 projects — headless builds & tests, Blueprint editing, actor manipulation, procedural mesh generation, and UE API documentation lookup.
Claude Code CLI integration for Unreal Engine 5.7 - Get AI coding assistance with built-in UE5.7 documentation context directly in the editor.
Cowork/Claude Code skill for Unreal Engine 5 development via MCP, pixel streaming, and Python editor scripting
AI bridge for Unreal Engine 5. Control the editor from Claude Code, Cursor, Windsurf, and any MCP client. Community edition of CodeFizz Editor Agent, which has 900+ commands across 28 categories on UE 5.6, 5.7 and 5.8.
Unreal Engine plugin for LLM/GenAI models & MCP UE5 server. OpenAI GPT-5, Deepseek R1, Claude Opus/Sonnet, Gemini 3, Grok 4, Alibaba Qwen, Kimi, ElevenLabs TTS, Inworld, OpenRouter, Groq, GLM, Ollama, Local, Meshy, Tripo, Hunyuan3D, Rodin, fal, Dashscope, Seedream. NPC AI, agentic, chat, 3D gen, TTS, multimodal, image gen. UnrealMCP/UnrealClaude
UEFN Toolbelt: 362 Python automation tools across 55 categories, with a PySide6 dashboard and an experimental, authenticated same-user loopback bridge for local AI control. Complements Epic's official UEFN MCP; Toolbelt is not exposed through Epic's MCP server.
A universal scaffold for AI-assisted game development. 42 agents, 51 commands, 86 skills. Multi-engine (Unity, Unreal, Godot, HTML). Multi-harness (Claude Code, Codex, Cursor, OpenCode, Kiro).
Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.