Sandbox
10 repos for humanize · Skills · ProductClear
hec-ovi/
text-to-3D-skill

Local text to textured GLB on an AMD Strix Halo iGPU (gfx1151): FLUX.2 klein, a Vulkan-only TRELLIS.2 engine, and humanoid auto-rigging with SkinTokens on ROCm. No Blender, no CUDA.

41

Project memory for coding agents and humans: the reasoning behind a codebase as Markdown in the repo, versioned by Git, so nothing rejected is proposed twice. No database, no daemon, no account.

155
kgelster/
awesome-ecom-skills

Shopify's AI toolkit gives your agent the API. These 9 skills give it the judgment: the Matrixify blank-cell trap, category IDs you never guess, SEO backfill that won't clobber human copy.

46

FireRed-OpenStoryline is an AI video editing agent that transforms manual editing into intention-driven directing through natural language interaction, LLM-powered planning, and precise tool orchestration. It facilitates transparent, human-in-the-loop creation with reusable Style Skills for consistent, professional storytelling.

3.4k

Local-first Agent Skills for safe social-web workflows—starting with Douyin and designed around reusable browser adapters.

53

Claude skills for LinkedIn. 11 Claude Code and Codex skills that write human-sounding LinkedIn posts, craft comments that get noticed, analyze your feed, and build a publishing cadence, all from your terminal. Content engineering by Creative Content Crafts. MIT.

1.7k
rebelytics/
one-skill-to-rule-them-all

The meta-skill that builds and improves all your skills, including itself. Watches your work sessions (autonomous or human-led), captures patterns, corrections and judgement calls, and turns them into skill improvements and new skill candidates for your review. Practical application of the Augmented Expertise methodology. Open source: CC BY 4.0.

2.6k

Open-source Agent Skill that scores AI-sounding writing 0–100, edits it with your assistant.

116
Tranz007/
ux-skills

Agent Skills for working UX designers. Challenge ideas, find blind spots, use the real design system, preserve evidence and decisions, and carry UX intent into engineering.

41