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@heygen-com/hyperframes

HTML video framework for agents and the CLI

HyperFrames turns an HTML composition into a rendered video. You define timing with data attributes, use GSAP, CSS, Lottie, Three.js, Anime.js, or WAAPI for animation, then preview in the browser and render with headless Chrome and FFmpeg.

48,713 stars4.5k forksTypeScriptUpdated 6d ago
STOP Using a Video Editor — Hyperframes + Claude AI Replaces Your Entire Workflow (HeyGen 2026)
HeyGen50k views • 4 months ago

Videos about this repo

Who it's for

Builders who want agent-written HTML to become videos, motion graphics, and presentation-style clips.

What it delivers

You can make the same HTML input preview and render into the same video, which makes agent-led video production repeatable.

What it does

HTML-native compositions

Write videos as HTML files with timing attributes, tracks, media, and scripts.

Deterministic rendering

Render each frame in headless Chrome and encode with FFmpeg so repeated runs stay consistent.

Agent skills

Ship `/hyperframes` and related skills that guide agents through planning, authoring, previewing, and rendering.

CLI workflow

Use `init`, `preview`, `lint`, `check`, `snapshot`, `render`, and `publish` from the command line.

Reusable catalog

Install blocks and components like transitions, overlays, captions, charts, maps, and effects.

Studio and playground

Preview and edit compositions in the browser with a hosted playground and studio app.

Design translation layer

Use `frame.md` to adapt design systems for video composition.

Cloud rendering options

Deploy rendering with AWS Lambda or hosted cloud workflows.

How to get it

  1. 1Install the HyperFrames skills, then describe the video you want
    npx skills add heygen-com/hyperframes

README

HyperFramesHyperFrames

npm version npm downloads License Node.js Discord

Write HTML. Render video. Built for agents.

Quickstart | Showcase | Playground | Catalog | Docs | Discord

HyperFrames demo: HTML code on the left transforms into a rendered video on the right

HyperFrames is an open-source framework for turning HTML, CSS, media, and seekable animations into deterministic MP4 videos. Use it locally with the CLI, from AI coding agents with skills, or as the rendering core behind hosted authoring workflows.

Quick Start

With an AI coding agent

Install the HyperFrames skills, then describe the video you want:

npx skills add heygen-com/hyperframes

The picker opens with nothing pre-selected — the Core Skills group is all you need: the /hyperframes router installs each creation workflow on demand. Agents and non-interactive runs should use npx hyperframes skills update instead — it installs exactly the core set, whereas skills add --all installs all 20 published skills. The six repo-internal skills under .claude/skills / .agents/skills are excluded by default. For the full published set use npx hyperframes skills.

skills add resolves the skills.sh registry blob, which can lag main by hours. npx hyperframes skills update installs from the current main, so reach for it when you need the newest copy of a skill.

Try a prompt like:

Using /hyperframes, create a 10-second product intro with a fade-in title, a background video, and subtle background music.

The skills teach agents the HyperFrames production loop: plan the video, write valid HTML, wire seekable animations, add media, lint, preview, and render. They work with Claude Code, Cursor, Gemini CLI, Codex, and other coding agents that support skills.

Skills

HyperFrames ships 20 skills agents load on demand. Read /hyperframes first — it's the router and capability map; it picks a workflow for any "make me a…" request — video, deck, or composition port — and points to the domain skills below.

Default to the core set — the router installs each creation workflow on demand. npx hyperframes skills update installs exactly that from anywhere; the interactive picker (npx skills add heygen-com/hyperframes) lists it as the "Core Skills" group, nothing pre-selected. The picker is interactive-only — a non-interactive or agent run without --skill installs all 20. Use npx skills add heygen-com/hyperframes --all to install all 20 deliberately (skips the picker), or npx skills add heygen-com/hyperframes --skill <name> for just one (bare name, no leading /).

Installs stay lean after that: npx hyperframes init keeps the core set fresh (the router, the hyperframes-* domain skills, and media-use — plus whatever is already installed; /figma stays on demand) and never expands a partial install; the creation workflows install on demand — the router runs npx hyperframes skills update <workflow> before entering one. Nothing re-pulls the full set behind your back.

Upload to Codex

Build the upload-ready Codex plugin archive from the committed HEAD version of the manifest, brand assets, and skills:

bun run package:codex-plugin

This writes dist/hyperframes-plugin.zip with a hyperframes/ root folder and fails if the archive exceeds Codex's 100 MB upload limit.

Router

SkillUse when
/hyperframesRead first for any request to make / create / edit / animate / render a video, animation, or motion graphic. Capability map for the domain skills, the intent layer that confirms every creation brief up front, and intent router for the creation workflows below.

Creation workflows

SkillUse when
/product-launch-videoAny website — marketing / launching / promoting a product (from its URL, a brief, or a script), or a site tour / showcase / social clip featuring the site's own visuals. Up to ~3 min (sweet spot 30-90s).
/faceless-explainerExplaining a topic / concept from arbitrary text — no product, no URL, no website capture; every visual is LLM-invented (typography / abstract / diagram / data-viz).
/pr-to-videoA GitHub pull request (PR URL, owner/repo#N ref, or "this PR") → changelog / feature-reveal / fix / refactor explainer, read via the gh CLI.
/embedded-captionsAdding captions / subtitles to an existing talking-head video (footage untouched) — verbatim rail, embedded climax behind the subject, or pure-cinematic embed.
/talking-head-recutPackaging an existing talking-head / interview / podcast video with designed graphic overlays — lower-thirds, data callouts, kinetic titles, pull-quotes, side panels, PiP.
/motion-graphicsA short, unnarrated, design-led motion graphic (~under 10s) — kinetic type, stat / chart hit, logo sting, lower-third, animated tweet / headline. MP4 or transparent overlay.
/music-to-videoA music track (audio file, video to pull audio from, or one generated from a mood brief) → a beat-synced video — lyric, slideshow, or kinetic promo; music drives pacing.
/slideshowA presentation / pitch deck / interactive deck — discrete slides, fragment reveals, branching, hotspot navigation, presenter mode. Output is a navigable deck, not a rendered video.
/general-videoAnything else — longer or multi-scene pieces, brand / sizzle reel, title card, static loop, freeform composition. Input- and length-agnostic fallback, and the home of companion mode (co-create with the full toolbox).
/remotion-to-hyperframesPorting an existing Remotion (React) composition's source to HyperFrames HTML. One-way migration, not creation.

Domain skills (loaded on demand)

Atomic capabilities the creation workflows compose against — pull one when you need that specific layer.

SkillCovers
/hyperframes-coreThe composition contract — data-* timing attributes, class="clip", tracks, sub-compositions, variables, framework-owned media playback, determinism rules.
/hyperframes-animationAll animation knowledge — atomic motion rules, scene blueprints, transitions, runtime adapters (GSAP / Lottie / Three.js / Anime.js / CSS / WAAPI / TypeGPU).
/hyperframes-keyframesSeek-safe keyframe authoring across runtimes — GSAP timelines, CSS keyframes, Anime.js, WAAPI, FLIP, paths, masks, SVG morph/draw, 3D depth — plus hyperframes keyframes diagnostics for rendered motion.
/hyperframes-creativeNon-animation creative direction — frame.md / design.md, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns.
/media-useThe media OS — resolve any media need (BGM, SFX, image, icon, logo, voice, color grade, LUT) into a frozen local file or paste-ready block + ledger record, generate via TTS/music/image models when the catalog misses, transcribe, caption, remove backgrounds, and reuse assets across projects. One shared audio engine + manifest tracking.
/hyperframes-cliCLI dev loop — init, lint, check, snapshot, preview, render, publish, doctor, plus HeyGen-hosted cloud rendering (cloud render) and AWS Lambda rendering (lambda deploy / render / progress).
/hyperframes-audioMix the audio already placed in a composition — voiceover carve (dip a music bed only in the bands the voice occupies, static or dynamic, level match included), the effect chain (EQ, compressor, limiter, gate, saturation, delay, reverb, chorus, phaser, bitcrush), automation envelopes on volume or any effect parameter, and submix buses (<hf-audio-group>) carrying one chain, fader and automation clock for several tracks at once. Sourcing the audio is /media-use.
/hyperframes-registrySearch, install and wire registry blocks and components into compositions via hyperframes catalog / hyperframes add. Load before hand-building any named look, effect, treatment or transition. Authoring a new block or component to contribute upstream.
/figmaImport Figma assets, tokens, components, and storyboard sections → reconstructed motion (frames read as states, not slides) (REST/CLI) plus Motion animations (MCP) and shaders (MCP source / native export) into a composition.

For visual design handoff workflows, see the Claude Design guide and Open Design guide.

Manually with the CLI

npx hyperframes init my-video
cd my-video
npx hyperframes preview      # preview in browser with live reload
npx hyperframes render       # render to MP4

Requirements: Node.js 22+, FFmpeg

What You Can Build

Need ideas? Browse the Showcase for finished videos you can watch, read, run, and remix.

  • Product launch videos and feature announcements
  • PR walkthroughs with animated code diffs, narration, and captions
  • Data visualizations, chart races, and map animations
  • Social videos with kinetic captions, overlays, and music
  • Docs-to-video, PDF-to-video, and site-tour explainers
  • Reusable motion graphics for automated content pipelines

Frame.md

frame.md — your design system, ready for video.

Every brand has a design.md. None of them were written for a camera. frame.md is the missing translation layer: it takes your web-context design spec and inverts it for the frame — the same tokens, the same rules, but rewritten so an AI agent can compose a promo video without guessing at scale or reaching for web chrome.

The output is a DESIGN.md superset your whole toolchain can read. Atoms stay sacred. Composition stays free. Numbers come from the script.

Biennale Yellow
Biennale Yellow
BlockFrame
BlockFrame
Blue Professional
Blue Professional
Bold Poster
Bold Poster
Broadside
Broadside
Capsule
Capsule
Cartesian
Cartesian
Cobalt Grid
Cobalt Grid
Coral
Coral
Creative Mode
Creative Mode

Browse and remix them all at hyperframes.dev/design.

How It Works

Define a video as HTML. Add data attributes for timing and tracks. Use GSAP, CSS, Lottie, Three.js, Anime.js, WAAPI, or your own frame adapter for seekable animation.

<div id="stage" data-composition-id="launch" data-start="0" data-width="1920" data-height="1080">
  <video
    class="clip"
    data-start="0"
    data-duration="6"
    data-track-index="0"
    src="intro.mp4"
    muted
    playsinline
  ></video>

  <h1 id="title" class="clip" data-start="1" data-duration="4" data-track-index="1">Launch day</h1>

  <audio
    data-start="0"
    data-duration="6"
    data-track-index="2"
    data-volume="0.5"
    src="music.wav"
  ></audio>

  <script src="https://cdn.jsdelivr.net/npm/gsap@3/dist/gsap.min.js"></script>
  <script>
    const tl = gsap.timeline({ paused: true });
    tl.from("#title", { opacity: 0, y: 40, duration: 0.8 }, 1);
    window.__timelines = window.__timelines || {};
    window.__timelines.launch = tl;
  </script>
</div>

Preview instantly in the browser. Render locally or in Docker. The renderer seeks each frame in headless Chrome and encodes the result with FFmpeg, so the same input produces the same video.

HyperFrames Stack

HyperFrames is the open-source rendering engine, plus a growing set of tools around HTML-native video creation.

PieceStatusWhat it does
CLIAvailableScaffold, preview, lint, inspect, and render local video projects
Core / Engine / ProducerAvailableParse compositions, drive headless Chrome, encode video, and mix audio
CatalogAvailableReusable blocks and components for transitions, overlays, captions, charts, maps, and effects
Agent skillsAvailableTeach coding agents the video-production patterns that generic web docs miss
StudioAvailable, evolvingBrowser surface for previewing and editing compositions
AWS Lambda renderingAvailableDeploy a distributed render stack and drive renders from your laptop or CI
hyperframes.devAvailableCommunity playground for previewing, iterating, sharing, and rendering HTML-native video projects
frame.mdAvailableInvert your design system for the camera — a DESIGN.md superset an agent can compose video from

Catalog

Install ready-to-use blocks and components:

npx hyperframes add flash-through-white   # shader transition
npx hyperframes add instagram-follow      # social overlay
npx hyperframes add data-chart            # animated chart

Browse the catalog at hyperframes.heygen.com/catalog.

Why HyperFrames?

  • HTML-native: compositions are HTML files with data attributes. No React requirement, no proprietary timeline format.
  • Agent-friendly: agents already write HTML, and the CLI is non-interactive by default.
  • Deterministic: same input, same frames, same output. Built for CI, regression tests, and automated rendering.
  • No build step: an index.html composition plays as-is and can be previewed directly in the browser.
  • Adapter-based animation: bring GSAP, CSS animations, Lottie, Three.js, Anime.js, WAAPI, or a custom runtime.
  • Open source: Apache 2.0 license, with no per-render fees or commercial-use thresholds.

HyperFrames vs Remotion

HyperFrames is inspired by Remotion. Both tools render video with headless Chrome and FFmpeg. The main difference is the authoring model: Remotion's bet is React components; HyperFrames' bet is plain HTML that humans and agents can both write easily.

HyperFramesRemotion
AuthoringHTML + CSS + seekable animation

Files in the repo

Repository payload44 top-level entries
  • .agents
  • .claude
  • .claude-plugin
  • .codex
  • .codex-plugin
  • .cursor-plugin
  • .github
  • assets
  • docs
  • examples
  • packages
  • plans
  • registry
  • releases
  • scripts
  • skills
  • themes
  • updates
  • .editorconfig
  • .env.example
  • .fallowrc.jsonc
  • .gitattributes
  • .gitignore
  • .oxfmtrc.json
  • .oxlintrc.json
  • .prettierignore
  • ADOPTERS.md
  • AGENTS.md
  • bun.lock
  • CLAUDE.md
  • CODE_OF_CONDUCT.md
  • commitlint.config.js
  • CONTRIBUTING.md
  • CREDITS.md
  • DESIGN.md
  • Dockerfile.test
  • DOCS_GUIDELINES.md
  • knip.config.ts
  • lefthook.yml
  • LICENSE
  • package.json
  • README.md
  • SECURITY.md
  • skills-manifest.json

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