Local-first game design OS for AI agents: turn sessions into evidence, experiments, reviewable decisions, and durable project memory—Human Gates and rollback.
DY-2026/
GameDesignOS
DY-2026/GameDesignOSHarnesses
385
pandazki/pneuma-skillsHarnesses
Co-creation infrastructure for humans and code agents — visual environment, skills, continuous learning, and distribution.
160
postmelee/
hyper-waterfall
postmelee/hyper-waterfallHarnesses
A human-governed AI coding workflow that distills ephemeral session context into persistent project memory—making work traceable, reviewable, and resumable.
80
ReinaMacCredy/
maestro
ReinaMacCredy/maestroHarnesses
Local-first coordination for human and agent work: durable work, decisions, dispatches, evidence, and prompt-first methods, powered by TypeScript and Bun.
232
KimGLee/
Cambium
KimGLee/CambiumHarnesses
Governance standard and reference toolset for LLM-maintained knowledge corpora
350
strangeadvancedmarketing/
Adam
strangeadvancedmarketing/AdamHarnesses
Adam Framework for OpenClaw — 5-layer persistent memory and identity architecture for AI agents. Production-validated over 353+ sessions. First documented case of emergent values in persistent AI, quantum-verified on IBM hardware.
45