Open-source AI job search: scan job portals, evaluate listings into a structured A-H report with a global 1-5 score, tailor your CV, track applications — runs locally in your AI coding CLI (Claude Code, Codex, OpenCode, Antigravity…)
Story development skill for Claude Code and Codex
This package gives an agent a modular workflow for story development instead of one-pass prose generation. It uses focused files to route work through story diagnosis, foundations, worldbuilding, scene drafting, and revision.
Builders who want Claude Code or Codex to help them shape stories, outlines, and revisions with a repeatable workflow.
You can move from raw idea to stronger story structure, scenes, and revisions without re-explaining the whole process each time.
What it does
Story-stage diagnosis
Uses `designing-stories.md` to identify where a project is weak and what to do next.
Story foundations workflow
Uses `creating-story-foundations.md` to build premise, story core, protagonist, ending direction, and Story Spine.
Worldbuilding for conflict
Uses `building-storyworlds.md` when setting details need to create pressure, values, conflict, or consequence.
Scene drafting support
Uses `writing-story-scenes.md` to turn beats into scenes that actually turn.
Revision diagnostics
Uses `revising-stories.md` to find and repair weak drafts.
Fallback single-file skill
Provides `MEGA-SKILL.md` for simplified testing or deployment.
How to get it
- 1Claude Code
ln -s /absolute/path/writers-room-story-engine ~/.claude/skills/writers-room-story-engine
- 2OpenAI Codex
ln -s /absolute/path/writers-room-story-engine ~/.codex/skills/writers-room-story-engine
- 3Then ask
Use $writers-room-story-engine to diagnose where my story is in development and route me to the right next step.
README
Writers Room Story Engine
A modular AI-ready story-development skill engine built on Pixar’s 22 Rules, Story Spine, Hero’s Journey, South Park causality, and character-arc design to improve foundations, scenes, and revision workflows.
What it does
Writers Room Story Engine helps an agent build stronger stories by working in the right order.
Instead of jumping straight into prose, the system develops:
- premise
- story core
- protagonist engine
- Story Spine
- causal beats
- world pressure
- scenes
- revision
This package is designed for standalone fiction, short stories, scripts, narrative concepts, and story revision workflows.
Why it exists
Many agents can write prose fast. Few build stories well.
This package is designed to help an agent think like a story architect before it writes like a prose generator. It gives the model a structured workflow for:
- finding the most compelling premise
- building a protagonist with pressure and contradiction
- keeping plot causal instead of episodic
- using worldbuilding in service of conflict
- drafting scenes that turn
- diagnosing and repairing weak drafts
Primary entrypoint
Primary skill entrypoint for registries and runners: SKILL.md
Fallback one-file version for simplified testing or deployment: MEGA-SKILL.md
Package structure
writers-room-story-engine/
├── README.md
├── SKILL.md
├── TEST-PROMPTS.md
├── PACKAGE-DESCRIPTION.md
├── SOURCES.md
├── CHANGELOG.md
├── CREATOR.md
├── MEGA-SKILL.md
├── prompts/
│ ├── system-prompt-writers-room-story-engine.md
│ └── workflow-order.md
└── story-suite/
├── designing-stories.md
├── creating-story-foundations.md
├── building-storyworlds.md
├── writing-story-scenes.md
└── revising-stories.md
Core workflow
- Use
SKILL.mdas the primary orchestration layer. - Use
designing-stories.mdto diagnose the current stage and guide story development. - Use
creating-story-foundations.mdto build premise, story core, protagonist, ending direction, and Story Spine. - Use
building-storyworlds.mdwhen the world needs to create pressure, values, conflict, or consequence. - Use
writing-story-scenes.mdto turn story beats into strong scenes. - Use
revising-stories.mdto diagnose and repair what is weak.
If you need a single-file fallback, use MEGA-SKILL.md.
Included frameworks and principles
This package draws from:
- Pixar’s 22 Rules of Story
- Story Spine
- Hero’s Journey analysis
- South Park’s “therefore / but” causality logic
- Star Wars-style character-arc design principles
- revision-first story diagnostics
- modular agent skill architecture
Recommended use case
Use this package when you want an agent to:
- build a story from zero
- improve a weak story or outline
- design characters with stronger arcs
- avoid flat and-then plotting
- generate more compelling scene work
- separate ideation, structure, scene work, and revision into modular phases
Testing
Use TEST-PROMPTS.md to test:
- generation from zero
- revision quality
- modular routing
- scene drafting quality
- story-world support quality
Agent Skill installation
The repository root follows the Agent Skills specification.
Claude Code:
ln -s /absolute/path/writers-room-story-engine ~/.claude/skills/writers-room-story-engine
OpenAI Codex:
ln -s /absolute/path/writers-room-story-engine ~/.codex/skills/writers-room-story-engine
Then ask:
Use $writers-room-story-engine to diagnose where my story is in development and route me to the right next step.
Notes
This package is built to support both:
- modular orchestration across multiple focused skills
- simplified fallback deployment through
MEGA-SKILL.md
For registry submission and standard skill runners, SKILL.md should be treated as the main entrypoint.
Creator and license
Created by Jack Dalrymple, Founder of Cap & Cut. See CREATOR.md.
Released under the MIT License. See LICENSE.
Files in the repo
- docs
- prompts
- story-suite
- .gitignore
- CHANGELOG.md
- CREATOR.md
- LICENSE
- MEGA-SKILL.md
- PACKAGE-DESCRIPTION.md
- README.md
- SKILL.md
- SOURCES.md
- TEST-PROMPTS.md
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