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@jaccen/Awesome-Gaussian-Skills

3DGS skills and method catalog for Claude Code

This repo bundles a large, continuously updated 3D Gaussian Splatting method catalog with reusable agent skills for reading papers, comparing methods, reviewing code, planning experiments, and deploying 3DGS workflows. It also provides an interactive explorer, benchmark data, a book on spatial and embodied intelligence, and an MCP renderer bridge for agent-driven scene work.

150 stars10 forksTypeScriptUpdated 12d ago
Who it's for

Builders who work through 3DGS and NeRF research in Claude Code, Cursor, Windsurf, or similar agents.

What it delivers

You can turn a paper list into reusable agent workflows for reading, comparing, reviewing, and deploying 3DGS work.

What it does

Interactive method explorer

Search, filter, sort, and inspect 819+ methods in the browser.

Reusable 3DGS skills

Standalone skill packs for paper reading, method comparison, code review, experiment planning, migration, visualization, deployment, and debugging.

MCP renderer bridge

An MCP server and skills for agent-controlled Three.js and 3DGS rendering tasks.

Benchmark and validation scripts

Evaluation scripts, metrics plots, and validation helpers for method and skill workflows.

Structured research references

Method tables, paper collections, venue notes, and changelogs kept in markdown, CSV, JSON, and XLSX files.

How to get it

  1. 1Run
    npm run start:all
  2. 2Run
    powershell -NoProfile -ExecutionPolicy Bypass -File scripts/start-all.ps1
  3. 3If you only need the 3DGS rendering tools without Toonflow
    npm run dev    # MCP + Bridge + Web, no Toonflow

README

3D Gaussian Splatting Methods Overview

Awesome Gaussian Skills

The Most Comprehensive 3D Gaussian Splatting Catalog — 819+ Methods, 23 Categories, Interactive Explorer

You shouldn't search 20 repos for 3DGS papers. This is the only one you need.

Stars Live Demo Methods Skills Bug Patterns License PRs Welcome

English | 中文

Why This Repo?

Other awesome lists give you paper titles. We give you paper titles + an AI toolkit that makes you faster.

What You NeedOther ListsThis Repo
Browse papersStatic markdown tableInteractive explorer: search, filter, sort
Compare methodsOpen 2 papers side by side10+ dimension auto-comparison
Avoid code bugsDiscover after submission104 known bug pattern detection
Design experimentsGuess baselines & ablationsVenue-tailored experiment plan
NeRF → 3DGSTrial-and-error portingStep-by-step migration guide
CAD ↔ 3DGSNo coverage40+ method conversion pipeline
Patent filingManual from scratchAuto-generated claims & specs

Live Demo

Try the Interactive Method Explorer →

Search 819+ Methods instantly, filter by category, sort by citations, click any method card for details.

📖 Online Book: Spatial & Embodied Intelligence (New!)

** NEW (Jul 2026)** — A full open-source technical book, built around 3D Gaussian Splatting as the spine and weaving together spatial intelligence and embodied intelligence into one closed loop: representation → perception → planning → action.

📖 Read the Book →

Spatial & Embodied Intelligence Book — Cover & Chapter Overview

Core formula (echoing Agent = LLM + Context + Tools):

Embodied Agent = Spatial Representation × Perception × Planning × Action

What's inside — 12 chapters, every method name anchored to this repo's real data (819+ Methods, 23 categories, 15 skills), zero fabrication:

#ChapterFocus
引言Why this bookWhy 3DGS is the key puzzle piece of Physical AI
CH 01NeRF → 3DGS: A paradigm leapExplicit vs implicit, the three innovations, the alpha-compositing formula
CH 02The math & engineering coreAnisotropic Gaussians, differentiable rasterization, adaptive density control, CUDA
CH 03From scene to worldLarge-scale, dynamic/4D, GS-SLAM, compression & deployment
CH 04Semantic GaussiansCLIP/DINO feature distillation, open-vocabulary 3D segmentation
CH 05Editing · Generation · Asset-izationFeed-forward reconstruction, SDS generation, animatable assets, PBR relighting
CH 06Embodied intelligence basicsVLA lineage (RT/π0/GR00T/ReconVLA), simulation, Sim2Real
CH 063DGS as robot spatial memoryGS-SLAM, map-as-renderer, three tiers of spatial memory
CH 08Object-level & articulated understandingPart-level Gaussians, URDF bridging, the CAD·Mesh·3DGS triangle
CH 09Agent-driven digital twinsMCP rendering pipeline, gesture interaction, the perception-action loop
CH 10World models & the futureSix schools of world models, 3DGS×World Model, spatial foundation models, Physical AI
后记Will 3DGS be eaten?Why explicit representations will be compressed, not consumed

Each chapter ends with hands-on exercises and links back to the repo's method tables, references/, and skills — so reading the book and doing the engineering are one seamless flow.

Highlights you won't find in a paper list:

  • The six schools of world models (2026 taxonomy) and where 3DGS sits as the only representation that is simultaneously renderable, differentiable, and editable.
  • How GS-World, ManiGaussian, and OrbiSim turn 3DGS into a differentiable simulation engine.
  • A three-tier model of robot spatial memory (geometric → appearance → semantic) and where current GS-SLAM actually stands.
Why we wrote it (and how it relates to this repo)

This book is the narrative layer over the repo's data layer. The repo gives you 819+ method names, abstracts, and 15 engineering skills — but not the through-line that connects them. The book supplies that through-line: it argues why 3DGS became the bridge between spatial intelligence and embodied intelligence, and walks every chapter back to concrete methods and skills you can use today. Read the book to understand the map; use the repo to ship the territory.

What's New (Aug 2026)

Latest update (Sep 4): v0.8.3 — Dynamic Scene Survey Integration: 23 New Methods. Knowledge base expanded from 801→819 verified methods. Added 23 arXiv-verified dynamic scene reconstruction methods from survey paper (连振晗 et al., J CAD & CG, Jan 2026), spanning 3 categories: deformation field (LoopGaussian, CoGS, CD-GS, PGED, GPS-Gaussian, MoDGS, MoDec-GS, SpectroMotion, BARD-GS, GauFRE, ReconDreamer++), sparse-control deformation (SP-GS, Video-3DGS, SplineGS), 4D Gaussian primitive (Real-time 4DGS, PVG, 4D-rotor GS), and per-frame inter-frame transfer (3DGStream, Dual-GS, STC-GS, IGS, GFlow, DynOMo). Dynamic & 4D category: 75→97. New references/dynamic-datasets.md (11 datasets) and expanded benchmark-data.md (MS-SSIM/VMAF/FID metrics + 4 performance comparison tables). Experiment planner skill updated with dynamic scene design guide. See changelog/2026-09-04.md.

Previous (Sep 2): v0.8.2 — Daily Update: 11 New Methods. Knowledge base expanded from 790→801 verified methods. New additions span 7 categories: BRF-GS (hyperspectral BRDF modeling with 3DGS), SMG (ECCV 2026, semantic motion graph for dynamic GS), VCAR (ACM MM 2026, training-free 3DGS segmentation), RealCAD (real-world image to CAD reconstruction), ObjectSplat (object-level mesh splatting), CapFrame (ECCV 2026, text-instructed viewpoint localization), Amortized Anchor Refinement (continuous-time 4D reconstruction), ATGS (SIGGRAPH 2026, anchored temporal GS for long volumetric video), CausalSplat (hierarchical causal reasoning in 3DGS), VoroTracing (623 FPS differentiable ray tracing), Lucida (Real-to-Sim composable scene modeling). All arXiv IDs verified, data CI passed. See changelog/2026-09-02.md.

Previous (Aug 23): v0.8.1 — Daily Update: 7 New Methods. Knowledge base expanded from 783→790 verified methods. New additions span 6 categories: LEGO (ECCV 2026, hierarchical language GS with LLM spatial reasoning), OutLangSplat (UAV outdoor open-vocabulary 3D language GS), ESVR (IEEE VIS 2026, 3D ellipsoid sparse volume rendering with 4 orders of magnitude compression), TRACE-GS (sparse-view 3DGS via privileged geometric conditioning), RORA (single-video-to-articulated-object pipeline with Unreal Engine deployment), OVOW (ECCV 2026, monocular video to instance-level 4D mesh for physics simulation), Super-Gaussian (interactive 3DGS scene editing with VR NLI visualization). All arXiv IDs verified, data CI passed. See changelog/2026-08-23.md.

Previous (Aug 7): v0.8.0 — Platform Upgrade (P0+P1+P2). Knowledge layer: single source of truth (data/methods.json, 783 methods, 23 categories) with data CI; 5 fabricated entries purged; 14 arXiv-verified frontier methods added. Capability layer: true-3DGS render loop (gsplat via HTTP-served PLY), server-authoritative scene persistence, real PLY/SPLAT export, 5 distinct prune strategies, grid-accelerated ray query, runtime arg validation, WS origin allowlist, 21 unit tests. Platform layer: Benchmark arena (bench/), skill orchestration contracts (skills/_contracts/), Router manifest loader (scripts/router_load.py). 13 core MCP tools (all real) + 13 experimental (gated by INCLUDE_EXPERIMENTAL=1). See changelog/2026-08-07.md.

Previous (Jul 26): v0.5.1 — Full Method Audit & 14 New Methods. Now 789+ Methods (775 verified unique baseline + 14 new). Full re-audit across 11 source files; all method counts unified to 789+. New additions: GrainGS (dynamic, 36.98 dB / 435.6 FPS / 4.67 MB), GLAM-SLAM (IROS 2026, outdoor decoupled SLAM), SubSplat (subpixel feed-forward), ATSplat (adaptive 3D tokens, 1136 FPS), 3D-GIMP (3DGS inpainting), LB-Edit (7× lower editing latency), FlexiAvatar (ECCV 2026, visible-body-only optimization), ZeroSplat (ECCV 2026, training-free segmentation), CaT-GS (CVPR 2026, 10× faster rendering), FF-ProCams (projector-camera inverse rendering), i3dgs (SIGGRAPH 2026, large-scale unordered), VIGS-SLAM (ECCV 2026, iPhone real-time), ECoNGS (IEEE VIS 2026, volume visualization), AniGS (scene-level animation via diffusion prior). +MoDE/MoE-GS code link. Previous (Jul 24): v0.5.0 MCP Protocol Implementation. Previous (Jul 23): v0.4.3 ICML 2026 & Material/Provenance Wave — GaussTrace (ICML 2026), GADA (ICML 2026), InvSplat, MGM, DualPhys-GS, StereoGS. v0.4.4 added 3dgs-training-debugger skill (60+ runtime patterns).

MethodVenueCategoryOne-Line Innovation
Proxy-GSCVPR 2026 OralAccelerationLightweight proxy model for 2.5x speedup with no accuracy loss
Z-Order GSCVPR 2026 OralFeed-ForwardZ-order Morton curve + sparse attention O(N²)→O(N log N)
3DReflecNetCVPR 2026 Best Paper CandidateCross-Domain120K+ objects, 48 material combos, 3 failure modes
Flux-GSECCV 2026AccelerationFlux-based Gaussian splatting for real-time rendering
AnchorSplatECCV 2026OptimizationAnchor-driven splatting with efficient density control
ASSEMCADECCV 2026CADAssembly-aware CAD reconstruction from 3DGS
WildSplatECCV 2026RobustnessIn-the-wild scene reconstruction with transient object removal
NoDrift3RECCV 2026SLAMDrift-free dense 3D reconstruction via point map regression
Axis-Shared Rasterization AcceleratorISCA 2026AccelerationHardware accelerator with axis-shared tiled rasterization
Prune WiselyOptimization90% Gaussian pruning via DoG importance criterion
Provable Pruning via CoresetsOptimizationCoreset-based provable Gaussian pruning with bounded error
StreamLoD-GSStreamingLoD-based progressive streaming with view-dependent quality
CADDreamerCVPR 2025 HighlightCADText/sketch → CAD B-rep generation
GaussTraceICML 2026Security3DGS provenance analysis via LLM reasoning for IP forensics
GADAICML 2026Feed-ForwardGeometry-aware deformable aggregation, 2.13× faster FPS
InvSplatarXiv 2026Feed-ForwardInverse feed-forward splatting with intrinsic PBR materials
MGMarXiv 2026RelightingLarge material Gaussian model for relightable 3D generation
DualPhys-GSarXiv 2026RobustnessDual physics-guided 3DGS for underwater reconstruction
StereoGS2026AccelerationEnergy-efficient hardware stereoscopic GS rendering processor

Full changelog: changelog/

Quick Start

Each skill is a standalone SKILL.md file — copy it to your Agent's skills directory.

3 commands to your first AI-powered 3DGS workflow:

git clone https://github.com/jaccen/Awesome-Gaussian-Skills.git

# Option 1: Claude Code
cp -r Awesome-Gaussian-Skills/skills/* .claude/

# Option 2: Cursor
cp -r Awesome-Gaussian-Skills/skills/* .cursor/rules/

# Option 3: One-Click Install
curl -sSL https://raw.githubusercontent.com/jaccen/Awesome-Gaussian-Skills/main/scripts/setup.sh | bash

Then ask your Agent: "Compare 3DGS and 2DGS rendering formulations"

Knowledge Base (819+ Methods, 23 Categories)

GroupCategoriesKey Topics
Core RepresentationsFoundation, Antialiasing, Optimization, Surface/Rendering, Image Rep.3DGS, 2DGS, Scaffold-GS, Mip-Splatting, GaussianImage
Efficiency & ScaleCompression, Acceleration, Large-Scale, Feed-ForwardCompact-3DGS, BlitzGS, HiGS, VEDAL, VG²GT
Understanding & SemanticsLanguage/Semantic, Generation, Autonomous DrivingLangSplat, DreamGaussian, StreetNVS
Dynamic & SpatialDynamic, HDR, SLAM, Sparse-View, Spatial IntelligenceDSD-GS, WebSpline, GGD-SLAM, Holi-Spatial, Spatial-TTT
ApplicationsHuman/Avatar, Editing, Relighting, CAD, Cross-Domain, Simulation, Robotics, +14 moreAlbedoEdit, KDH-CAD, LEGS, TIDES, 3DEditSafe

Download full database: CSV | Full analysis: references/3dgs-methods-overview.md

Full Category Table (23 categories)

Core Representations

CategoryDescriptionMethods
Foundation (40)Core 3DGS representations and basic variants3D Representation Survey, 3DGEER, 3DSGS
Optimization (76)Training objectives, density control, convergenceAdaGScale, AdpSplit, ArtifactWorld
Surface & Rendering (50)Surface extraction and rendering-formulation innovation2D-SuGaR, 3DSS, AmbiSuR

Efficiency & Scale

CategoryDescriptionMethods
Compression & Streaming (43)Lightweight, mobile, and progressive streamingCAGS, Clustered Codebook VQ, CodecSplat
Acceleration (10)Training and inference speedup3DGS\u00B3, Axis-Shared Rasterization Accelerator, DDF-GS
Large-Scale (20)City-scale and distributed scene managementBlitzGS, CaT-GS, City-Level 3D Surface
Feed-Forward (67)Generalizable single-pass reconstruction (incl. foundation models)AdaptSplat, AnchorSplat, AnyCity

Understanding & Semantics

CategoryDescriptionMethods
Language & Semantic (37)Open-vocabulary 3D understanding and language fields3D-GIMP, Consistent Scene Understanding in 3DGS, DGSG-Mind
Generation (27)Text/condition-driven 3D/4D generationAniGen, AnySurf, AssetGen
Autonomous Driving (33)Driving scene reconstruction and simulation3DGS Safety Evaluation for AD, Asset Harvester, CGGS

Dynamic & Spatial

CategoryDescriptionMethods
Dynamic & 4D (97)4D Gaussians, temporal deformation, physics-integrated dynamics3DGS³, AniGS, ClipGStream
HDR & Relighting (27)HDR capture, relightable and material-aware GaussiansAlbedoEdit, Ambient-Robust IR, DiffAdapt4DSI
SLAM (40)Simultaneous localization and mapping2DGS-SLAM, Anchor3R, Anythingreality
Sparse-View (21)Few-shot and sparse-view reconstructionDropAnSH-GS, FrameTwin, GeoQuery
World Models & Spatial Intelligence (8)3D spatial reasoning, world modelingABot-3DWorld 0, APEIRIA, FlashWorld

Applications & Cross-Domain

CategoryDescriptionMethods
Human & Avatar (43)Animatable human and avatar reconstructionArtMesh, CapTalk, COSY
Editing (47)Interactive and text-guided scene editingBEA-GS, Capacity-Controlled Stylization, DeSplat
CAD & Reverse Engineering (20)CAD fitting, B-rep reconstruction, reverse engineering3DCodeBench, ASSEMCAD, BRepCLIP
Cross-Domain (47)Medical, underwater, remote sensing and other domains3DTV, Aes3D, AsyncEvGS
Simulation (11)Physics simulation and surrogate models3DThinkVLA, AGILE, ArtiTwinSplat
Embodied AI & Robotics (30)Grasping, manipulation, navigation, digital twins3DGS Demo Synthesis (IL), ArtGS, Forecast-GS
Robustness (11)In-the-wild and degradation-robust reconstruction3DReflecNet, DelowlightSplat, DualPhys-GS
Security (13)Watermarking, copyright, forgery detection3DEditSafe, 4D-GSW, BitC-3DGS

15 AI-Powered Skills

#SkillWhat It DoesExample
13dgs-paper-readerRead any 3DGS paper, extract structured insights"帮我读一下 2401.01345"
23dgs-method-compareCompare variants across 10+ dimensions"对比 3DGS 和 2DGS 的渲染公式差异"
33dgs-code-reviewerCatch 104 known 3DGS implementation bugs"审查我的 CUDA 渲染 kernel"
43dgs-experiment-plannerDesign experiments for CVPR/SIGGRAPH/TVCG"帮我设计消融实验"
5nerf-to-3dgs-migratorMigrate NeRF methods to 3DGS step-by-step"hash encoding 怎么迁移到 3DGS?"
6cad-mesh-3dgsBridge CAD/Mesh/3DGS — 40+ conversion methods"3DGS模型怎么提取高质量mesh?"
7cg-paper-writingWrite papers for CVPR/SIGGRAPH/TVCG with adversarial review"帮我写论文引言"
83dgs-visualizerPublication-quality radar charts, timelines, heatmaps"画一个3DGS方法对比雷达图"
93dgs-engineering-guideDeploy 3DGS from research to production (10 industry tracks)"怎么部署3DGS做自动驾驶仿真?"
10patent-software-ipGenerate patent applications & software copyrights"生成专利申请文件"
113dgs-spatial-agentAgent-driven 3D scene reasoning, CAD extraction, editing"从3DGS中提取椅子的CAD模型"
123dgs-mcp-rendererMCP-controlled Three.js/3DGS rendering bridge"从上方看这个场景"
133dgs-articulated-reasonerArticulated object reasoning and digital twin"打开抽屉"
143dgs-compression-deployCompress & deploy 3DGS (quantize, prune, VQ, stream, Web/Mobile)"3DGS模型怎么压缩到10MB?"
153dgs-training-debuggerDiagnose training failures: OOM, NaN, divergence, artifacts (60+ runtime patterns)"训练OOM了怎么办?"

Works with Claude Code, Cursor, Windsurf, and other AI Agent frameworks.

Visualization Samples

Generated by 3dgs-visualizer — see Test/ for full-resolution files.

Radar ChartMetrics Bar Chart
Quality vs SpeedMetrics Heatmap

Research Innovation Highlights

Derived from systematic gap analysis across 819+ Methods. Target venues: TVCG / CGF / CAD / T-RO / IJCV / ACM TOG.

I-01. Part-Aware Alpha-Compositing for Articulated Objects

Problem: Standard alpha-compositing causes color bleeding at part boundaries of articulated objects. ULF-Loc (CVPR 2026) exposed this feature bias, but no rendering-formulation-level fix exists.

Approach: Extend alpha-compositing with part-aware opacity modulation: C(θ) = Σ Tᵢ · αᵢ · ω_{p(i)}(θ) · cᵢ(θ), where ω penalizes penetration and joint violations, making inter-part penetration regions automatically transparent.

Path: 1) Build on gsplat rasterizer. 2) Add FK layer for articulated objects (URDF). 3) Compute penetration/joint violation via SDF. 4) Train on Articulate-100.

Target: SIGGRAPH / ACM TOG / TVCG

I-02. Geometry-Consistent Flow World Model for Manipulation

Problem: Flow-based world models (RoboFlow4D) predict dense 3D flows but lack geometric consistency — predicted flows can violate object rigidity and physical constraints.

Approach: Couple 3D flow prediction with scene graph constraints: rigidity loss for static objects, articulation loss for joints, support-relation constraints for stacking.

Path: 1) Extend RoboFlow4D. 2) Scene graph parser via OpenMask3D. 3) Geometric regularizer. 4) Train on LIBERO + RoboCasa.

Target: IJCV / T-RO / RSS

I-03. Multi-Scale Occupancy-Gaussian Bidirectional Bridge for Driving

Problem: Occupancy (SparseWorld, DOV) is the driving world model standard; 3DGS provides superior rendering. No differentiable bridge exists between them.

Approach: Bidirectional conversion: Occ→3DGS (learned position+scale predictor from occupancy+semantics) and 3DGS→Occ (differentiable sparse convolution pooling). Joint backbone for unified prediction+rendering.

Path: 1) Backbone: SparseWorld-TC. 2) Occ→3DGS module. 3) 3DGS→Occ module. 4) Training: nuScenes, Waymo.

Target: TVCG / T-ITS / CVPR

6 more innovation highlights (I-04 to I-10)
  • I-04. Solid Geometry Neural-Symbolic Reasoning: VLM + Z3/SMT formal verifier in iterative refinement loop. Target: Pattern Recognition / AAAI.
  • I-05. Embodied Spatial Memory: Hippocampus-inspired 3DGS scene graph + Perceiver compressor + importance-weighted forgetting. Target: T-RO / IJCV.
  • I-06. Differentiable Physics Engine: SDF-based contact + differentiable KKT contact solver + Coulomb friction for manipulation. Target: ACM TOG / SIGGRAPH.
  • I-06. Tactile-Visual Spatial Fusion: GelSight → contact geometry maps → 3D scene projection → cross-attention fusion. Target: T-RO / ICRA.
  • I-08. Panoramic Spatial World Model: Spherical visual panorama + BEV semantic + affordance + spatial relation graph for "imagine then navigate". Target: ECCV / CVPR.
  • I-09. Code-as-Spatial-Vocabulary: VLM generates Three.js code → render → extract spatial annotations → fine-tune VLM. Target: CVPR / NeurIPS.
  • I-10. Hyperbolic Cross-Modal Distillation: Poincare ball distillation for image→point-cloud hierarchical feature transfer. Target: T-MM / T-IP.

Roadmap

  • v0.1 — Initial release with 6 core skills (Apr 2026)
  • v0.2 — 3dgs-visualizer + Text2Word demo (May 2026)
  • v0.3 — Knowledge base 665->789+ Methods, 25 Categories, 101+ bug patterns, 12 skills (Jun 2026)
  • v0.3.6 — Spatial intelligence wave: 680->639+ methods, +10 new methods (FastGS, Holi-Spatial, Spatial-TTT, etc.), Dimension 11, Anthropic standard alignment (Jun 25, 2026)
  • v0.3.6 — CVPR 2026 representative papers: 690->639+ methods, +23 verified new methods, all 13 skills updated (Jun 28, 2026)
  • v0.4.0 — Router Architecture

Files in the repo

Repository payload38 top-level entries
  • .github
  • assets
  • bench
  • changelog
  • data
  • docs
  • mcp-server
  • references
  • scenes
  • scripts
  • skills
  • studio
  • Test
  • Text2Word
  • _arxiv_results.json
  • .env.example
  • .gitattributes
  • .gitignore
  • 3DGS_Paper_Collection_from_GitHub.xlsx
  • 3dgs-github-trending-2026-07.md
  • 3dgs-methods-overview.csv
  • 3dgs-methods-overview.md
  • CCF计算领域高质量科技期刊分级目录_2025版.md
  • CLAUDE.md
  • CONTRIBUTING.md
  • dashboard-en.png
  • docker-compose.mpt.yml
  • LICENSE
  • mpt-config.example.toml
  • mpt-config.toml
  • mpt-frontend-configured.png
  • package-lock.json
  • package.json
  • pipeline.yml
  • README_CN.md
  • README.md
  • splatverse-dashboard.png
  • start-all.bat

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