
A provider-agnostic scaffolding kit for running structured multi-agent workflows in your codebase.

A provider-agnostic scaffolding kit for running structured multi-agent workflows in your codebase.
A universal scaffold for AI-assisted game development. 42 agents, 51 commands, 86 skills. Multi-engine (Unity, Unreal, Godot, HTML). Multi-harness (Claude Code, Codex, Cursor, OpenCode, Kiro).
Production-grade Playwright + TypeScript Scaffold for Agentic Testing. Harness for all major AI coding agents baked in.
Zero-config Claude Code setup with enforced task scaffolding, structured memory, persistent context after compaction, plug-in code standards, optional TDD mode, and zero behavior changes for developers.
Swift source, Apple guides and MCP tools for AI coding agents. Review iOS code, scaffold apps, and build/run/preview with Xcode Simulator.
ATLAS: a senior-engineer layer for Claude Code. Explore with wireframes & prototypes, clarify the essentials, capture it in HTML spec doc then let Claude Code's native plan/goal/workflow loop build. Fewer tokens, less ceremony, faster to what people pictured. KISS/YAGNI/DRY, context decides. No overengineering. Clean architecture that works.