A universal scaffold for AI-assisted game development. 42 agents, 51 commands, 86 skills. Multi-engine (Unity, Unreal, Godot, HTML). Multi-harness (Claude Code, Codex, Cursor, OpenCode, Kiro).
ATLAS: a senior-engineer layer for Claude Code. Explore with wireframes & prototypes, clarify the essentials, capture it in HTML spec doc then let Claude Code's native plan/goal/workflow loop build. Fewer tokens, less ceremony, faster to what people pictured. KISS/YAGNI/DRY, context decides. No overengineering. Clean architecture that works.
Copy/paste detector for source code. 220+ languages, Rust engine, SARIF/HTML/badge reporters, GitHub Action, MCP server for AI agents.
Enterprise-grade (40m+ LOC) codebase intelligence, zero-setup, local & private Plugin/Skill/Extension or MCP: hybrid semantic search, polyglot dependency graphs, symbol-level impact analysis & call-flow, interactive HTML viewer, cross-project & branch-aware search, DB/API/infra knowledge. 61% less tokens, 84% fewer calls, 37x faster. Cloud in beta.