A universal scaffold for AI-assisted game development. 42 agents, 51 commands, 86 skills. Multi-engine (Unity, Unreal, Godot, HTML). Multi-harness (Claude Code, Codex, Cursor, OpenCode, Kiro).

Isometric games made easy — an agentic game kit. 12 agent skills over 9 zero-dependency TypeScript packages. Type one sentence, get a playable game.
Claude Code skills that make Claude (Fable) the conductor of AI worker fleets: many parallel OpenAI Codex workers plus Opus design agents, organized into campaigns, waves, squads, and review gates.
Long-horizon agent skill for Claude Code / Cursor / Codex / Grok Build — multi-task ledger loop, host-portable, clean-context supervisor, verified gates. Markdown library (loop-graph), not a framework.

Use your favorite coding agent with any model.
Agent Skill for generating 2D sprite sheets and map, transparent PNG frames, and animated GIFs from prompts.

Universal provider proxy for OpenAI Codex & Claude Code — use any LLM (Claude, Gemini, Grok, DeepSeek, Ollama…) with Codex CLI, App, SDK, and Claude Code