A universal scaffold for AI-assisted game development. 42 agents, 51 commands, 86 skills. Multi-engine (Unity, Unreal, Godot, HTML). Multi-harness (Claude Code, Codex, Cursor, OpenCode, Kiro).
Turns issues into merged PRs/MRs with zero human intervention — supports GitHub and GitLab, and Claude Code, Codex CLI, Kiro CLI, Antigravitiy CLI, opencode, and other agent CLIs.
Autonomous multi-batch development skill for Claude Code and Codex. They work while you sleep.
Secure MCP runtime for AI agents to operate local machines, servers, and containers with multi-device orchestration.
Practical patterns, starters & CLI tools for loop engineering with AI coding agents. Design systems that prompt and orchestrate agents (inspired by Addy Osmani and Boris Cherny). Includes loop-audit, loop-init, loop-cost.
Grok Build resources, reusable .grok/skills, AGENTS.md templates, hooks, prompts, and starter workflows.
Run multiple AI models against the same research, design, or coding task. Surface disagreements before you ship.
Claude Code skills that make Claude (Fable) the conductor of AI worker fleets: many parallel OpenAI Codex workers plus Opus design agents, organized into campaigns, waves, squads, and review gates.