DY-2026/
GameDesignOS
DY-2026/GameDesignOSHarnesses
Local-first game design OS for AI agents: turn sessions into evidence, experiments, reviewable decisions, and durable project memory—Human Gates and rollback.
385
Local-first game design OS for AI agents: turn sessions into evidence, experiments, reviewable decisions, and durable project memory—Human Gates and rollback.
Local-first coordination for human and agent work: durable work, decisions, dispatches, evidence, and prompt-first methods, powered by TypeScript and Bun.
AI made building cheap. It didn't make deciding cheap. Mycelium is a Claude Code harness that makes your agent run discovery and weigh evidence before it writes code. It earns the right to start. Built for software, courses, AI tools, and services.