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Blender addon for TRELLIS and TRELLIS.2
This addon adds TRELLIS and TRELLIS.2 generation controls inside Blender. You can send text or an image to a TRELLIS API backend, then pull the generated mesh back into the scene. It also exposes an MCP server path for Cursor and Windsurf.
Builders who work in Blender and want AI-assisted 3D generation from text or images.
You can generate textured 3D meshes from prompts or images without leaving Blender.
What it does
Text-to-3D generation
Creates a textured 3D mesh from text using TRELLIS or TRELLIS.2.
Image-to-3D generation
Turns a single RGB image into a textured 3D mesh.
Detail variation
Generates textures for an existing mesh from text or an image.
Backend switching
Lets you switch between TRELLIS and TRELLIS.2 API servers in the addon.
MCP integration
Starts an MCP server so Cursor and Windsurf can communicate with TRELLIS through Blender.
Generation settings
Exposes sampling steps, CFG strength, mesh simplification, texture size, and bake mode.
How to get it
- 1Open Claude/Cursor/Windsurf, paste following configuration
"mcpServers": { "trellis": { "command": "uvx", "args": [ "trellis-mcp" ] } }
README
TRELLIS & TRELLIS.2 Blender Addon
Update: add support for TRELLIS.2
A Blender addon that integrates the 3D generation capabilities of TRELLIS and TRELLIS2 into blender.

Features
TRELLIS
- Text-to-3D: native generation of textured 3D mesh from text
- Image-to-3D: native generation of textured 3D mesh from a single RGB image
- Text-conditioned Detail Variation: generating textures for a mesh given text
- Image-conditioned Detail Variation: generating textures for a mesh given a single RGB image
TRELLIS2
- Text-to-3D: generation of textured 3D mesh from text (t2i using z-image-turbo, and then image2mesh using trellis.2)
- Image-to-3D: native generation of textured 3D mesh from a single RGB image (native trellis.2)
MCP integration
Integrates with MCP and can communicate with Cursor/Windsurf. Refer to Trellis MCP
Installation
Requirements
- Blender 3.6.0 or higher
- [Option1] Running TRELLIS API server (Refer to my TreLLIS fork)
- [Option2] Running TRELLIS.2 API server (Refer to my TreLLIS.2 fork)
You can also start both servers and switch the backend in the blender addon.
Enable the plugin
- Download the plugin files (clone this repo)
- In Blender, go to Edit > Preferences > Add-ons
- Click "Install" and select the
trellis_for_blender.pyfile - Enable the addon by checking the box next to "3D View: TRELLIS"
Native Workflow
- Access the panel (open 3d viewport and press n to open sidebar), find TRELLIS.
- (Optionally) Select an object in the scene, select an image as conditional input.
- Adjust generation parameters (empirically can use fewer steps)
- The plugin will upload both the object(if selected) and the image/text to the API backend.
- When finished, the model can be downloaded and imported into the scene.
You can see the historical requests in the main panel
MCP Workflow
- Access the panel (open 3d viewport and press n to open sidebar), find TRELLIS, click
Start MCP Server - Open Claude/Cursor/Windsurf, paste following configuration:
"mcpServers": {
"trellis": {
"command": "uvx",
"args": [
"trellis-mcp"
]
}
}
Generation Parameters
- Sparse Structure Settings
- Sample Steps (sampling steps for structure diffusion, by default 12)
- CFG Strength (classifier-free-guidance, by default 7.5, higher value will better align the input image)
- Structured Latent Settings
- Sample Steps (sampling steps for SLAT diffusion, by default 12)
- CFG Strength (classifier-free-guidance, by default 7.5, higher value will better align the input image)
- Postprocessing Mesh Options
- Simplify Ratio (# of triangles to remove, by default 0.95)
- Texture Size (by default 1024, can set to 2048 for higher quality, but slower)
- Texture Bake Mode ('fast' or 'opt', 'opt' can be slow but has higher quality)
Any issue/discussion/contribution is welcomed!
Files in the repo
- assets
- .pylintrc
- README.md
- trellis_for_blender.py
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